Reward Account System for Player-Based Content Engagement

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Solution Overview

Problem

Current advertising technologies operate in a one-dimensional paradigm, leading to user fatigue and inefficient targeting, as they rely on shocking content to induce clicks, resulting in a lack of engagement and revenue for both advertisers and content creators.

Innovation Solution

A reward-based system that connects multiple reward methods to a player on a user's electronic device, providing points for content consumption, which can be used as currency or to access exclusive content, thereby incentivizing users to engage with targeted advertisements and supporting creators and advertisers through a more interest-based advertising structure.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If shocking or stimulating words are used to induce clicks on advertisements, then user attention is drawn, but user fatigue increases and engagement decreases

Engineering Contradiction:
Improveadvertising effectivenessVSAvoiduser fatigue
Core Design Contradiction:
Ease of manufactureVSObject-affected harmful factors

Solution Approach 1:

Instead of using shocking content to force user attention, the patent inverts the approach by rewarding users for their attention and engagement. Users receive points for watching advertisements, which they can then use to access content or services. This transforms the advertising model from one of coercion to one of incentive, eliminating user fatigue while maintaining effectiveness.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent converts the harmful effect of repetitive advertising exposure into a benefit by allowing users to accumulate points from watching ads. What was previously a source of fatigue (mandatory ad viewing) becomes a beneficial activity that earns users rewards they can use for content access, services, or other platform benefits.

Inventive Principle:
Principle #22Blessing in disguise (Convert harm into benefit)

2Device complexity

If one-dimensional advertising paradigm is used, then implementation is simple, but targeting precision and user interest alignment are insufficient

Engineering Contradiction:
Improveadvertising system complexityVSAvoidadvertising targeting precision
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent adds a new dimension to the advertising system by introducing a points-based reward mechanism that operates alongside traditional advertising delivery. This multi-dimensional approach combines content delivery, user engagement tracking, points accumulation, and reward redemption, enabling precise targeting while maintaining manageable system complexity through modular design.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Productivity

If creators force users to consume content inefficiently to generate revenue, then revenue is generated, but user satisfaction and platform engagement decrease

Engineering Contradiction:
Improverevenue generationVSAvoiduser content consumption experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The patent implements a feedback loop where users receive points for engaging with content and advertisements, which they can then redeem for content access or services. This feedback mechanism transforms the one-way content delivery model into an interactive system where user engagement directly benefits them, increasing satisfaction while maintaining revenue generation through continued engagement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS11854035B2Methods, systems, and non-transitory computer- readable record media for providing reward through reward account associated with player
Publication Date: 2023.12.26 LINE PLUS
  • US11854035B2 patent drawing
  • US11854035B2 patent drawing
  • US11854035B2 patent drawing

AI summary

A method, system, and non-transitory computer-readable record medium for providing a reward through a reward account connected to a player. A reward providing method includes connecting, by processing circuitry, a plurality of reward accounts registered by a user on a player, the player being installed on an electronic device, determining, by the processing circuitry, an analysis result based on content playback information, the content playback information corresponding to content output through the player, and providing, by the processing circuitry, a reward through a first reward account among the plurality of reward accounts based on the analysis result, the reward corresponding to the content output through the player.