Reward Group Segmentation for Game Engagement

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Conventional lottery systems in games, such as 'gacha,' fail to maintain player motivation when desired items are not gained, leading to decreased engagement.

Innovation Solution

An information processing program that determines winning types, awards rewards based on these types, sets reward groups, and changes group information when a predetermined number of winning types or rewards are achieved, allowing for special gifts and strategic gameplay elements like Bingo-style special-gift sheets.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional lottery systems (gacha) are used to award items, then players can gain items through lottery, but player motivation decreases when desired items are not gained

Engineering Contradiction:
Improvesimplicity of lottery systemVSAvoidplayer motivation
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent segments the lottery system into multiple reward groups (first reward group, second reward group, etc.), each containing different types of rewards. Instead of a single lottery determining all outcomes, the system divides rewards into categories and uses separate determination processes for each group, allowing players to accumulate achievements across multiple segments and maintain motivation even when individual lotteries are unsuccessful.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by predetermined setting the reward group information and achievement conditions before the lottery process. The system pre-defines what constitutes an achievement (e.g., gaining a certain number of rewards of specific types) and automatically determines achievements based on lottery results, providing players with clear goals and guaranteed rewards for meeting criteria, thus maintaining motivation.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If multiple reward groups with achievement conditions are implemented, then player motivation is enhanced through achievable goals, but system complexity increases

Engineering Contradiction:
Improveplayer motivationVSAvoidreward system structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent applies universality by designing the reward determination apparatus to handle multiple reward groups and achievement types through a unified framework. The same basic determination process is reused across different reward groups, with the system universally applying achievement conditions and reward issuance logic regardless of which specific reward group is being evaluated, thereby managing complexity through standardized multi-functional processing.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements nesting by placing multiple reward groups within a hierarchical structure where the determination apparatus contains sub-components for each reward group, which in turn contain achievement conditions and reward definitions. This nested organization allows the complex system to be managed through layered abstraction, where higher-level control coordinates multiple lower-level reward mechanisms.

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If reward group information is changed after achievements are made, then player engagement is maintained through dynamic content, but system reliability decreases

Engineering Contradiction:
Improvedynamic reward structureVSAvoidsystem consistency
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent implements dynamics by allowing reward group information to be changed or updated after achievements have been made. The system can introduce new reward groups, modify existing ones, or adjust achievement conditions while maintaining the validity of previously earned achievements. This dynamic capability allows the game content to evolve and remain engaging while the core achievement validation logic remains reliable and consistent.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20230368612A1Non-transitory computer readable medium, information processing method, and information processing system
Publication Date: 2023.11.16 CYGAMES INC
  • US20230368612A1 patent drawing
  • US20230368612A1 patent drawing
  • US20230368612A1 patent drawing

AI summary

A non-transitory computer readable medium stores a program causing a computer to execute: determining any one of a plurality of winning types; awarding a reward to a player on the basis of the determined winning type; setting reward group information in which at least one reward group configured by combining a plurality of winning types or a plurality of rewards is defined; deciding that a reward group in which the number of determined winning types or the number of rewards awarded to the player has reached a predetermined number is an achieved reward group; and allowing the reward group information to be changed on condition that the number of achieved reward groups has reached a preset particular number.