Rewarding User Customization of Virtual Items Based on Reviews

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Solution Overview

Problem

Existing online games lack effective mechanisms to incentivize users to create and customize virtual items, as rewards are typically tied to in-game achievements rather than user-generated content popularity, leading to limited social interaction and creativity.

Innovation Solution

A system that allows users to review and rate customized virtual items, with rewards determined based on user reviews, including game points, virtual items, and real-world money, separate from in-game achievements, to enhance social interaction and creativity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If rewards are tied to in-game achievements, then in-game performance is incentivized, but user-generated content creation and social interaction are not sufficiently motivated

Engineering Contradiction:
Improveuser-generated content creationVSAvoidreward system flexibility
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The reward system is segmented into multiple independent tracks: one for in-game achievements and another for user-generated content popularity. This allows the system to incentivize both traditional gaming performance and creative content creation simultaneously without one track compromising the other.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The reward system is designed to serve multiple functions: rewarding competitive achievement, encouraging creative customization, fostering social interaction through reviews, and building community engagement. A single unified reward mechanism handles diverse user motivations and behaviors.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If a review system is implemented for virtual items, then social interaction is enhanced, but system complexity increases

Engineering Contradiction:
Improvesocial interactionVSAvoidsystem structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The review and rating functionality is extracted as a distinct module separate from the core game mechanics and reward systems. This modular approach allows the social interaction layer to be added without fundamentally restructuring the existing game architecture, thereby limiting the increase in overall system complexity.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

A feedback loop is established where user reviews and ratings of virtual item customizations directly influence reward distribution. This creates a social validation mechanism where community opinion translates into tangible in-game benefits, enhancing engagement while maintaining a manageable system through automated feedback processing.

Inventive Principle:
Principle #23Feedback

3Productivity

If rewards are based on user reviews, then creativity is incentivized, but measurement precision of review quality becomes challenging

Engineering Contradiction:
Improvecreative content qualityVSAvoidreview assessment accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

Multiple independent user reviewers serve as intermediaries to assess the quality and popularity of virtual item customizations. Rather than relying on a single subjective evaluation, the system aggregates feedback from multiple users to create a more reliable and precise measurement of content quality and community approval.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system transitions from subjective qualitative review to quantitative measurable metrics by converting user feedback into numerical ratings, popularity scores, and statistical aggregates. This parameter transformation enables precise measurement of review quality and facilitates automated reward calculation based on objective data.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9517403B1Rewarding user customization of a virtual item based on user reviews in an online game
Publication Date: 2016.12.13 KABAM INC
  • US9517403B1 patent drawing
  • US9517403B1 patent drawing
  • US9517403B1 patent drawing

AI summary

A system and method for rewarding user creation of customized virtual items are disclosed. Rewards may be determined for distribution to a user creator of customized virtual item based on reviews by other users of a virtual space. The reward determination may be based on the user reviews breaching at least one reward criteria. In some examples, the reward criteria may include a number of votes indicating whether the user reviewers like or dislike the customized virtual item created by the user creator. In some examples, the customized virtual item under review may include a customized virtual space race car. In some instances, reviews may be received for the customized virtual space race car for determination of a reward separate and distinct from a reward based on a race result achieved in a virtual space car race.