Rewritable Memory Toys for Immersive Video Game Interaction

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Solution Overview

Problem

Video games lack a physical component that allows players to interact with a representative object, creating a distinct separation between the virtual and physical worlds, limiting the immersive experience.

Innovation Solution

A system comprising a game device, a toy with rewritable memory, and a peripheral that wirelessly communicates with the toy, enabling the transfer of game character information between the virtual and physical worlds through audio/visual outputs, such as LEDs and speakers, to simulate events like character defeats.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If video games are provided only through electronic devices and displays, then the game play experience remains two dimensional and lacks physical interaction, but adding physical components increases device complexity

Engineering Contradiction:
Improvephysical interactionVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent uses toys as physical copies or representations of virtual game characters. These toys contain memory elements that store character information, creating a tangible link between the virtual and physical worlds. The toys are not merely decorative but functional representations that can be read by the game system, enabling physical interaction without requiring complex hardware modifications to the core game device.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces toys with memory elements as intermediary objects between the player and the virtual game world. These toys serve as mediators that bridge the gap between physical and digital realms, allowing players to physically hold and interact with character representations while the game system reads and utilizes the stored information, thus enhancing immersion without directly complicating the core electronic system.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Loss of information

If there is no physical component representing game characters, then the separation between virtual and physical worlds remains sharp, but adding physical components increases loss of information

Engineering Contradiction:
Improvecharacter information retentionVSAvoidsystem complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The toys contain memory elements that are copied with character information from the virtual game world. This copying mechanism ensures that character data is preserved in physical form, preventing information loss while maintaining the integrity of the virtual world. The memory elements in the toys store essential character attributes, enabling the physical representation to retain meaningful information about the virtual characters.

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If video games lack physical representative objects, then the gaming experience remains two dimensional, but adding such objects increases manufacturing complexity

Engineering Contradiction:
Improveimmersive experienceVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The toys serve multiple functions: they are physical representations for player interaction, storage devices for character information, and communication interfaces with the game system. This multi-functionality reduces manufacturing complexity because a single toy design can fulfill several roles, eliminating the need for separate components for each function and simplifying the overall manufacturing process.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The toys are manufactured as standardized physical copies that can represent different virtual characters through programmable memory elements. This approach allows for simplified manufacturing of the physical toy bodies, with the differentiation and customization achieved through software programming of the memory contents rather than complex physical manufacturing variations.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS10561953B2Interactive video game system comprising toys with rewritable memories
Publication Date: 2020.02.18 ACTIVISION PUBLISHING INC
  • US10561953B2 patent drawing
  • US10561953B2 patent drawing
  • US10561953B2 patent drawing

AI summary

The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.