RF Card Game Table Signal Filtering

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Solution Overview

Problem

In live poker games, manually tracking historical data such as hole card data, bet sizing, timing, and opponent information is difficult due to the large number of data points involved, which hinders effective decision-making for players and operational efficiency for game hosts.

Innovation Solution

A Radio Frequency (RF) enabled card game table system that uses RF tags on cards and chips, an RF reader, and a processor to track and analyze gameplay data in real-time, ignoring signals below a certain threshold to filter noise and distance, and share relevant data with players and hosts, while controlling LED lights and camera angles for enhanced gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If manual tracking of historical game data is used, then players can access game history information, but the large number of data points makes tracking difficult and time-consuming

Engineering Contradiction:
Improvehistorical data tracking completenessVSAvoidtime to manually track data
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent replaces manual mechanical tracking with an automated electronic system using RF readers, processors, and databases to automatically capture and store game data from RFID tags on cards and chips, eliminating the need for manual data collection while maintaining complete historical records

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system enables self-service data collection where the RFID tags on game components automatically transmit their own identification data to the RF readers, and the processor automatically logs all game events without requiring human intervention for data entry

Inventive Principle:
Principle #25Self-service

2Measurement precision

If RF signals from all tags are processed, then complete game state information is captured, but signals below threshold represent noise or distant tags that interfere with accurate tracking

Engineering Contradiction:
Improvegame state detection accuracyVSAvoidRF signal noise interference
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent changes the parameter of signal strength threshold, establishing a minimum RSSI level that signals must exceed to be processed. This filters out weak signals from distant or irrelevant tags while maintaining detection of all relevant game components within proper playing distance

Inventive Principle:
Principle #35Parameter changes

3Productivity

If real-time data tracking and analysis is implemented, then player decision-making and operational efficiency are improved, but system complexity and infrastructure requirements increase

Engineering Contradiction:
Improvegame operational efficiencyVSAvoidsystem infrastructure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent creates a multi-functional system where the same RF readers and processors serve multiple purposes: tracking card positions, monitoring chip movements, recording bet amounts, timing game actions, and generating analytics reports, thereby reducing overall system complexity through component consolidation

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system securely and efficiently tracks and summarizes historical data, improving player decision-making and operational efficiency, while providing valuable analytics for game hosts, and enhancing the overall gaming experience through real-time data analysis and visualization.

Implementation Method 1

an RF reader associated with the game table receiving RF signals transmitted by a plurality of RF tags associated with playing cards and chips

Methodology Applied
Scientific EffectRadio Frequency (RF) signal transmission: Electromagnetic Induction

Implementation Method 2

RF signals received from an RF tag having a Received Signal Strength Indicator (RSSI) lower than a predetermined threshold can be ignored

Methodology Applied
Scientific EffectReceived Signal Strength Indicator (RSSI): Electromagnetic Induction

Implementation Method 3

The game table can include an light emitting diode (LED) light associated with a player position, where the processor controls the LED light based on the rendered game state

Methodology Applied
Scientific EffectLight emitting diode (LED) light emission: Light Emitting Diode

Data Source

PatentUS20240257603A1Systems and methods for card game data processing
Publication Date: 2024.08.01 RF LABS INC
  • US20240257603A1 patent drawing
  • US20240257603A1 patent drawing
  • US20240257603A1 patent drawing

AI summary

Systems, methods and computer-readable storage media utilized to create and perform an RF enabled card game table. One implementation includes an RF reader associated with the game table receiving RF signals transmitted by a plurality of RF tags associated with playing cards and chips. The implementation can further include a processor communicatively coupled to the RF reader, the processor rendering a game state from the RF signals, forming and transmitting, via an API, a packet including the rendered game state. RF signals received from an RF tag having a Received Signal Strength Indicator (RSSI) lower than a predetermined threshold can be ignored by the system when a surrounding noise level interferes with transmission of the RF signals and/or the RF tag is disposed at a predetermined distance from the RF readers. RF signals received from an RF tag not affecting the rendered game state can be also ignored by the system.