RF Card Game Table Signal Filtering
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Solution Overview
Problem
In live poker games, manually tracking historical data such as hole card data, bet sizing, timing, and opponent information is difficult due to the large number of data points involved, which hinders effective decision-making for players and operational efficiency for game hosts.
Innovation Solution
A Radio Frequency (RF) enabled card game table system that uses RF tags on cards and chips, an RF reader, and a processor to track and analyze gameplay data in real-time, ignoring signals below a certain threshold to filter noise and distance, and share relevant data with players and hosts, while controlling LED lights and camera angles for enhanced gameplay experience.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If manual tracking of historical game data is used, then players can access game history information, but the large number of data points makes tracking difficult and time-consuming
Solution Approach 1:
The patent replaces manual mechanical tracking with an automated electronic system using RF readers, processors, and databases to automatically capture and store game data from RFID tags on cards and chips, eliminating the need for manual data collection while maintaining complete historical records
Solution Approach 2:
The system enables self-service data collection where the RFID tags on game components automatically transmit their own identification data to the RF readers, and the processor automatically logs all game events without requiring human intervention for data entry
2Measurement precision
If RF signals from all tags are processed, then complete game state information is captured, but signals below threshold represent noise or distant tags that interfere with accurate tracking
Solution Approach 1:
The patent changes the parameter of signal strength threshold, establishing a minimum RSSI level that signals must exceed to be processed. This filters out weak signals from distant or irrelevant tags while maintaining detection of all relevant game components within proper playing distance
3Productivity
If real-time data tracking and analysis is implemented, then player decision-making and operational efficiency are improved, but system complexity and infrastructure requirements increase
Solution Approach 1:
The patent creates a multi-functional system where the same RF readers and processors serve multiple purposes: tracking card positions, monitoring chip movements, recording bet amounts, timing game actions, and generating analytics reports, thereby reducing overall system complexity through component consolidation
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system securely and efficiently tracks and summarizes historical data, improving player decision-making and operational efficiency, while providing valuable analytics for game hosts, and enhancing the overall gaming experience through real-time data analysis and visualization.
Implementation Method 1
an RF reader associated with the game table receiving RF signals transmitted by a plurality of RF tags associated with playing cards and chips
Implementation Method 2
RF signals received from an RF tag having a Received Signal Strength Indicator (RSSI) lower than a predetermined threshold can be ignored
Implementation Method 3
The game table can include an light emitting diode (LED) light associated with a player position, where the processor controls the LED light based on the rendered game state
Data Source
AI summary
Systems, methods and computer-readable storage media utilized to create and perform an RF enabled card game table. One implementation includes an RF reader associated with the game table receiving RF signals transmitted by a plurality of RF tags associated with playing cards and chips. The implementation can further include a processor communicatively coupled to the RF reader, the processor rendering a game state from the RF signals, forming and transmitting, via an API, a packet including the rendered game state. RF signals received from an RF tag having a Received Signal Strength Indicator (RSSI) lower than a predetermined threshold can be ignored by the system when a surrounding noise level interferes with transmission of the RF signals and/or the RF tag is disposed at a predetermined distance from the RF readers. RF signals received from an RF tag not affecting the rendered game state can be also ignored by the system.


