RF Storytelling Devices for Immersive Physical-Virtual Interaction
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Current home entertainment systems, such as video games, primarily limit user interactions to virtual worlds and do not effectively integrate physical environments, lacking immersive and interactive experiences that extend beyond graphical depictions.
Innovation Solution
The development of storytelling devices and a controller system that utilize RF communications, GPS, cameras, and sound recognition to create an immersive storytelling environment, where physical and virtual elements interact, allowing users to influence the story through actions and choices, and dynamically adapt to changes in the environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If video game systems use graphical depictions to represent the physical world, then visual information is provided to users, but the representation lacks accuracy and does not reflect real-world changes
Solution Approach 1:
The patent combines multiple devices (video game system, camera, microphone, GPS receiver) into an integrated system where physical environmental data is captured and merged with virtual game world representation. The camera captures images of the physical environment, the microphone captures sounds, and GPS receives location data, all of which are then integrated to accurately represent and interact with the real physical world alongside the virtual game environment.
Solution Approach 2:
The patent introduces intermediary devices that act as mediators between the physical and virtual worlds. The camera serves as an intermediary to capture physical environmental images, the microphone as an intermediary to capture physical sounds, and GPS as an intermediary to receive physical location data. These intermediaries translate physical world information into data that the video game system can process and use to accurately represent the physical environment.
2Adaptability or versatility
If user interactions are limited to virtual world actions, then the video game system is simple to operate, but the interaction scope is restricted and lacks immersion
Solution Approach 1:
The patent makes the video game system multi-functional by enabling it to perform both traditional virtual game interactions and real-world environmental interactions. The system can process virtual controller inputs while simultaneously capturing and responding to physical environmental data from cameras, microphones, and GPS receivers. This allows users to interact with both the virtual game world and the physical environment through a single unified system, expanding interaction scope without requiring separate specialized devices.
Solution Approach 2:
The patent introduces dynamic adaptability where the video game system dynamically adjusts its behavior based on real-time physical environmental conditions. The system dynamically processes captured images, sounds, and location data to modify game behavior and provide context-aware interactions. This dynamic response to changing physical environments enhances interaction versatility while maintaining ease of use through automatic adaptive processing.
3Stability of the object's composition
If camera captures are used to display physical scenes, then visual context is provided, but alterations to single images do not persist across subsequent captures from different perspectives
Solution Approach 1:
The patent merges multiple captured images into a coordinated multi-image display that maintains consistency of virtual alterations across different perspectives. Instead of treating each image capture independently, the system combines multiple images and applies virtual alterations that persist across all views. This merging approach ensures that when users interact with virtual objects in one image view, those alterations are reflected consistently in subsequent images from different angles or perspectives.
Solution Approach 2:
The patent implements feedback mechanisms where the system monitors and tracks virtual alterations across multiple image captures. When a user makes virtual alterations to objects in captured images, the system provides feedback by ensuring those alterations are maintained and reflected in subsequent image displays. This feedback loop creates consistency across different perspectives and views, allowing users to see their virtual modifications persist throughout the multi-image experience.
Data Source
AI summary
Embodiments provide techniques for facilitating radio frequency (RF) communication between devices using guaranteed time slots (GTSs). Embodiments include designating, at a personal area network (PAN) coordinator, a contention access period (CAP) during which a plurality of devices on a network can transmit unsolicited media access control (MAC) commands to the PAN coordinator via RF communications. Embodiments further include facilitating direct RF communication between the plurality of devices, by broadcasting a beacon, at the PAN coordinator, designating GTSs for the plurality of devices, wherein each GTS specifies a time period during which one of the plurality of devices on the network is authorized to send or receive data.


