RFID Gaming Chip Tracking for Accurate Player Association

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Solution Overview

Problem

Existing game monitoring systems for real table games struggle to accurately associate gaming chips with the correct players, particularly in cases where the owner of the chip does not match the player identified through imaging, leading to potential illicit activities and inaccurate patron ratings.

Innovation Solution

A game monitoring system that utilizes a chip ID identifying means, imaging means, player detecting means, and associating means to link gaming chips with players, incorporating RFID technology and image processing to ensure accurate chip-player associations, with additional features for mismatch detection and correction, and updating ownership records.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If RFID technology is used to monitor gaming chip movement, then chip tracking accuracy is improved, but system complexity increases

Engineering Contradiction:
Improvechip tracking accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The system divides the monitoring function into separate modules: RFID readers for chip detection, imaging means for visual capture, player detecting means for identifying players, and associating means for linking chips to players. This segmentation allows each component to perform its specific function efficiently while reducing overall system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The imaging means serves multiple functions: capturing images of players, capturing images of gaming chips, and providing visual records for association verification. This multi-functionality reduces the need for separate dedicated sensors for each purpose, thereby reducing system complexity while maintaining accuracy.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If automated chip-player association is implemented, then monitoring efficiency is improved, but error detection capability worsens

Engineering Contradiction:
Improvemonitoring efficiencyVSAvoiderror detection capability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system automatically associates chips with players based on imaging data, then the comparing means provides feedback by checking whether the associated player matches the expected player. When a mismatch is detected, the system generates alerts, creating a closed-loop feedback mechanism that maintains both efficiency and reliability.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system replaces manual verification processes with automated image processing and data comparison mechanisms. The player detecting means and chip detecting means automatically identify and associate players with chips, while the comparing means automatically detects errors, eliminating the need for manual checking while maintaining high reliability.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Device complexity

If manual chip ownership verification is used, then system complexity is reduced, but monitoring accuracy deteriorates

Engineering Contradiction:
Improvesystem complexityVSAvoidmonitoring accuracy
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The system creates digital copies of players and chips through imaging means, capturing visual information that can be stored, processed, and compared. These digital copies enable automated verification of chip ownership without requiring complex physical tracking mechanisms, maintaining simplicity while improving accuracy.

Inventive Principle:
Principle #26Copying

4Reliability

If comprehensive chip-player association monitoring is implemented, then illicit activity detection is improved, but information processing load increases

Engineering Contradiction:
Improveillicit activity detectionVSAvoidinformation processing load
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system extracts only the essential information needed for monitoring: chip ID, player identification, and ownership association. By focusing on these key elements rather than capturing all possible data about chips and players, the system reduces information processing load while maintaining effective illicit activity detection capability.

Inventive Principle:
Principle #2Taking out (Extraction)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables precise monitoring of gaming activities, detects mismatches, and corrects ownership associations, thereby enhancing security and accuracy in patron rating and game management.

Implementation Method 1

an imaging means configured to image a player playing a game at the game table and the gaming chip on the game table to generate an image

Methodology Applied
Scientific EffectImage capture: Photography

Implementation Method 2

the gaming chip includes an RFID tag storing the chip ID, and the chip ID identifying means is configured to identify the chip ID of the gaming chip by reading the chip ID from the RFID tag

Methodology Applied
Scientific EffectRFID reading: Electromagnetic Induction

Data Source

PatentEP4641531A1Game monitoring system
Publication Date: 2025.10.29 ANGEL GRP CO LTD
  • EP4641531A1 patent drawingFigure 1
  • EP4641531A1 patent drawingFigure 2
  • EP4641531A1 patent drawingFigure 3

AI summary

The present invention is to provide a game monitoring system for monitoring a game in a real table game. A game monitoring system (100) comprises: a chip ID identifying portion (22) configured to identify, when a gaming chip (50) to which a chip ID is given is in a betting area (112) on a game table (110), the chip ID of the gaming chip (50); a first camera (11) configured to image a player playing a game at the game table (110) and the gaming chip (50) on the game table (110) to generate an image; a player detecting portion (23) configured to detect the player from the image; a chip detecting portion (21) configured to detect the gaming chip (50) from the image; a first associating portion (25) configured to associate the player detected by the player detecting portion (23) with the gaming chip (50) detected by the chip detecting portion (21) as the player who bet the gaming chip (50); a second associating portion (26) configured to associate the chip ID of the gaming chip (50) identified by the chip ID identifying portion (22) with the player associated with the gaming chip (50) by the first associating portion (25); and a recording portion (28) configured to record a pair of the chip ID of the gaming chip (50) and an image of the player associated with the chip ID of the gaming chip (50) by the second associating portion (25).