RFID Marker Navigation for Free-Moving Educational Toys

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Solution Overview

Problem

Existing educational robots for children are limited in their ability to move freely on surfaces without mechanical guidance, restricting their navigational flexibility and educational impact.

Innovation Solution

A self-moving vehicle equipped with electrically driven wheels or legs that can navigate freely on a two-dimensional surface, using tangible three-dimensional markers with machine-readable information items like RFID tags to control its movements and actions, allowing it to respond to specific instructions and interact with its environment in a playful and educational manner.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the robot uses a closed street of cards for navigation, then navigation is possible, but the robot cannot move freely on a surface

Engineering Contradiction:
Improvenavigational freedomVSAvoidmechanical guidance structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical card street guidance system with a wireless sensor-based detection system. The vehicle uses sensors to detect markers placed freely on the surface, eliminating the need for rigid mechanical rails or predefined card streets, thereby enabling free movement while maintaining navigation capability

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces markers as intermediary objects that mediate between the vehicle's navigation system and the physical environment. These markers contain machine-readable information that the vehicle's sensors can detect, allowing the vehicle to navigate freely by detecting marker positions and instructions without mechanical constraints

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If the robot is designed to move freely without mechanical guidance, then navigational flexibility is improved, but navigation control becomes more difficult

Engineering Contradiction:
Improvemovement flexibilityVSAvoidposition and direction detection
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

Markers serve as intermediary reference points that simplify position and direction detection. The markers contain machine-readable information items that encode position, orientation, and navigation instructions, making it easier for the vehicle's sensors to detect and interpret environmental information without complex algorithms

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The markers are pre-configured with machine-readable information items that contain navigation instructions and position data before the vehicle arrives. This preliminary encoding of information allows the vehicle to simply detect and follow pre-planned paths without real-time complex calculations

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables children to learn programming concepts in a fun and interactive way by allowing the vehicle to move and steer freely, respond to markers, and perform various actions, enhancing the educational experience through customizable marker configurations and sensor interactions.

Implementation Method 1

The marker, as well as the vehicle, is adapted to be placeable freely on the surface. The marker thereby has a height above the surface that is larger than a ground clearance of the self-moving vehicle. Further, the self-moving vehicle comprises at least one sensor which is adapted for a wireless readout of the machine-readable information item of the marker

Methodology Applied
Scientific EffectRFID (Radio Frequency Identification): Electromagnetic Induction

Data Source

PatentUS12260772B2Self-moving educational toy
Publication Date: 2025.03.25 QUBS HOLDINGS AS
  • US12260772B2 patent drawing
  • US12260772B2 patent drawing
  • US12260772B2 patent drawing

AI summary

An educational toy (1) includes a self-moving vehicle (10) adapted to move and steer freely on a two-dimensional surface (2) such as a table leaf. A tangible, three-dimensional marker (20) includes at least one RFID tag (21) is used to wirelessly trigger a specific action of the vehicle (10), e.g. turn 90 degrees right, when the vehicle (10) enters a readout range of the marker (20). The marker (20) can be placed freely on the surface (2) and cannot be overrun by the vehicle (10). Thus, the vehicle (10) is instructed to perform a certain action, e.g. take a 90 degrees left turn, using the marker (20). Then, the vehicle (10) moves forward until a next marker (20′) is found from which the vehicle (10) receives its next instruction. This enables the educational toy (1) to teach programming during play, which reduces the risk that a user will lose interest.