RFID Toy Detection for Video Game Character Integration

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Solution Overview

Problem

Video games lack a physical component that allows players to interact with representative objects, creating a distinct separation between the game world and the real world, and do not provide continuous engagement when the gaming device is unavailable.

Innovation Solution

A computer-implemented method and peripheral that use radio frequency identification (RFID) to detect toys, read and write information from their memory, and integrate their game characters into the video game, allowing physical objects to influence game play and status modifications.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If video games use only electronic display without physical objects, then device complexity is reduced, but player engagement and immersion are insufficient

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the physical toy world with the virtual game world by enabling bidirectional data communication between physical toys and the game system. Physical toys with embedded identifiers and memory are detected by the game system, allowing players to interact with both physical and virtual elements simultaneously, thereby enhancing engagement without requiring complete system redesign

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The game system is designed to handle multiple types of interactions: traditional controller input, physical toy detection via RFID readers, automatic character addition to game world, and bidirectional data synchronization. This multi-functional approach allows the same system to serve both traditional gaming and augmented physical interaction modes

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Duration of action of stationary object

If the gaming device is turned off or unavailable, then energy consumption is reduced, but continuous game experience is lost

Engineering Contradiction:
Improvecontinuous engagementVSAvoiddevice availability
Core Design Contradiction:
Duration of action of stationary objectVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by detecting physical toys and pre-loading their associated game characters into the game world before the player actually needs them. Toy information including identifiers, names, and characteristics are read from toy memory and cached in the game system's memory, so that when the game is launched, characters are already prepared and can be immediately added to the game world without delay

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates virtual copies of physical toys as game characters. When a physical toy is detected, the system reads its identifier and associated data from the toy's memory, then creates a corresponding digital character representation in the game world. This copy allows the game experience to continue seamlessly, as the virtual character maintains the essence and properties of the physical toy even when the device is unavailable

Inventive Principle:
Principle #26Copying

3Measurement precision

If all toy information is read before game character display, then data accuracy is improved, but response time and player engagement are reduced

Engineering Contradiction:
Improvedata accuracyVSAvoidresponse time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary data reading by detecting physical toys and reading their identifier information and basic characteristics before the player initiates game play. This pre-loaded data is stored in the game system's memory, so when the game character needs to be displayed or modified, the information is already available, eliminating delays while ensuring data accuracy through prior verification

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements a buffering mechanism where toy data is read ahead of time and stored in the game system's memory. This creates a data buffer that cushions against potential delays during game play, ensuring that character information is ready for immediate display or modification without requiring real-time data retrieval from the physical toy, thus maintaining both accuracy and responsiveness

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player engagement by bridging the real and virtual worlds through physical objects, providing continuous game experience even when the gaming device is not in use.

Implementation Method 1

a radio frequency identification interface configured for sensing toys proximate the peripheral

Methodology Applied
Scientific EffectRadio frequency identification (RFID): Electromagnetic Induction

Data Source

PatentUS10315119B2Video game with concurrent processing of game-related physical objects
Publication Date: 2019.06.11 ACTIVISION PUBLISHING INC
  • US10315119B2 patent drawing
  • US10315119B2 patent drawing
  • US10315119B2 patent drawing

AI summary

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.