RFID Wearable Authentication for Repeated Player Identity Verification

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Solution Overview

Problem

Existing systems for verifying player identity at remote gaming terminals are unreliable, prone to fraud, and allow unauthorized access, particularly in environments where supervision is low.

Innovation Solution

Implementing secured communication objects with RFID tags that form a closed electrical circuit when worn by players, which become disabled upon separation, and using player tracking devices to verify the integrity of these objects through sensors like temperature, pressure, and moisture detectors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional verification methods are used at remote gaming terminals, then the system is simple to operate, but the reliability of player identity verification deteriorates due to fraud and unauthorized access

Engineering Contradiction:
Improveplayer identity verification reliabilityVSAvoidverification system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The verification system is segmented into multiple independent components: RFID tags embedded in communication objects, player tracking devices with sensors, circuit integrity monitoring systems, and centralized verification servers. Each component performs a specific function, collectively achieving high reliability without requiring a single complex verification mechanism.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

An RFID-based communication object serves as an intermediary between the player and the gaming system. This intermediary carries identification information and enables automated verification, reducing direct human intervention while maintaining high reliability in player identity confirmation at remote terminals.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If secured communication objects with RFID tags are implemented, then player identity verification reliability improves, but the device complexity increases due to additional components and sensors

Engineering Contradiction:
Improveplayer identity verification reliabilityVSAvoidcommunication object complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Multiple verification functions are merged into a single communication object: RFID identification, circuit integrity monitoring, and sensor-based verification (temperature, pressure, moisture). This consolidation achieves high reliability while managing complexity by integrating multiple functions into one unified device rather than using separate components.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The communication object is designed as a multi-functional device that performs identification, authentication, and integrity verification simultaneously. The RFID tag provides universal identification capability, while integrated sensors offer multiple detection functions, making the device versatile and reducing the need for separate specialized components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If closed electrical circuit monitoring is implemented in communication objects, then unauthorized access prevention improves, but the manufacturing precision requirements increase

Engineering Contradiction:
Improveunauthorized access preventionVSAvoidcircuit integration precision
Core Design Contradiction:
ReliabilityVSManufacturing precision

Solution Approach 1:

The communication object monitors its own circuit integrity through integrated sensors that detect breaks or tampering automatically. This self-monitoring capability provides unauthorized access prevention without requiring external verification systems, achieving high security while simplifying the overall system architecture despite manufacturing precision requirements.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Ensures reliable and repeated verification of player identity, preventing unauthorized access by detecting circuit breaks and ensuring that gaming events only commence with authorized players, enhancing security and compliance with age and location regulations.

Implementation Method 1

Radio Frequency Identification ('RFID') tags and systems have been widely adopted in recent years for the traceability and tracking of a wide variety of products and objects

Methodology Applied
Scientific EffectRadio Frequency Identification: Electromagnetic Induction

Implementation Method 2

using sensors like temperature, pressure, and moisture detectors

Methodology Applied
Scientific EffectTemperature detection: Thermography

Implementation Method 3

using sensors like temperature, pressure, and moisture detectors

Methodology Applied
Scientific EffectPressure detection: Piezoresistive Effect

Data Source

PatentUS20260073762A1Repeated verification for mobile device user identity determination
Publication Date: 2026.03.12 INTERACTIVE GAMES
  • US20260073762A1 patent drawing
  • US20260073762A1 patent drawing
  • US20260073762A1 patent drawing

AI summary

Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system. These RFID tags may communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object may alter its communication pattern in response to any break of its closed electrical circuit. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Bracelets, wristwatches, or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling, or de-authenticating the device.