RFID Wearable Verification for Continuous Player Presence Detection

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Solution Overview

Problem

Existing systems for verifying player identity at remote gaming terminals are unreliable, prone to fraud, and allow unauthorized access, particularly in environments where supervision is limited.

Innovation Solution

Implementing secured communication objects with RFID tags that form a closed electrical circuit when worn by a player, which become disabled upon breakage, and incorporating player tracking devices to verify the player's identity through sensors like temperature, pressure, and moisture detectors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If RFID tags are used for player verification, then verification speed and convenience are improved, but reliability and fraud prevention are worsened

Engineering Contradiction:
Improveverification speedVSAvoidfraud prevention
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The RFID verification system is segmented into multiple independent verification stages: initial identity verification, continuous presence verification through circuit break detection, and periodic re-verification during gaming sessions. This segmentation allows each stage to address specific reliability concerns while maintaining overall verification speed.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A closed electrical circuit incorporating temperature, pressure, and moisture sensors acts as an intermediary between the RFID tag and the verification system. This intermediary layer provides additional verification dimensions (biometric sensors detecting player presence) without significantly impacting verification speed, thereby improving reliability while maintaining productivity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If multiple sensors are incorporated for verification, then reliability and player presence detection are improved, but device complexity increases

Engineering Contradiction:
Improveplayer presence detectionVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Multiple sensor types (temperature, pressure, moisture) are merged into a single integrated closed electrical circuit within the player verification device. This consolidation allows the system to detect player presence through multiple physiological parameters simultaneously while presenting a unified, manageable device structure, thus improving reliability without proportionally increasing complexity.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The closed electrical circuit serves multiple functions: it acts as a continuous monitoring system for player presence, provides biometric verification through sensor readings, and serves as a fraud detection mechanism. This multi-functionality allows a single device component to address multiple verification requirements, improving reliability while minimizing the increase in device complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If continuous verification is implemented, then unauthorized access prevention is improved, but loss of time and gaming interruption increase

Engineering Contradiction:
Improveunauthorized access preventionVSAvoidgaming interruption
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system implements continuous verification through a closed electrical circuit that continuously monitors player presence without requiring periodic player actions. The circuit remains active throughout the gaming session, providing uninterrupted verification while allowing the game to proceed without interruptions, thus maintaining both reliability and gameplay continuity.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The verification system operates autonomously by continuously monitoring the closed electrical circuit state without requiring player intervention. The sensors automatically detect changes in player presence (such as removal of the verification device) and trigger appropriate responses, eliminating the need for manual re-verification and preventing gaming interruptions while maintaining unauthorized access prevention.

Inventive Principle:
Principle #25Self-service

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Ensures reliable and repeated verification of players, preventing unauthorized access by detecting circuit breaks and ensuring the player remains present throughout the gaming session.

Implementation Method 1

Radio Frequency Identification ('RFID') tags and systems have been widely adopted in recent years for the traceability and tracking of a wide variety of products and objects

Methodology Applied
Scientific EffectRadio frequency identification (RFID): Electromagnetic Induction

Implementation Method 2

incorporating player tracking devices to verify the player's identity through sensors like temperature, pressure, and moisture detectors

Methodology Applied
Scientific EffectTemperature sensing: Thermistor

Implementation Method 3

incorporating player tracking devices to verify the player's identity through sensors like temperature, pressure, and moisture detectors

Methodology Applied
Scientific EffectPressure sensing: Piezoresistive Effect

Data Source

PatentUS12518596B2Repeated verification for mobile device user identity determination
Publication Date: 2026.01.06 INTERACTIVE GAMES
  • US12518596B2 patent drawing
  • US12518596B2 patent drawing
  • US12518596B2 patent drawing

AI summary

Systems and methods for verifying the eligibility of players attempting to participate in gaming events are disclosed. Communication objects having RFID tags and closed electrical circuits are individually assigned to and worn by players within a gaming player verification system. These RFID tags may communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object may alter its communication pattern in response to any break of its closed electrical circuit. In some embodiments, a communications object may emit a signal that conveys a privilege of the player wearing the communications object. Bracelets, wristwatches, or collars can be used as communication objects, such that the removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling, or de-authenticating the device.