Rhythm Game Score Editing with Trigger Placement Marks
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Solution Overview
Problem
Conventional rhythm game systems restrict players to using pre-created music scores, limiting their ability to create and customize their own music scores.
Innovation Solution
A rhythm game control apparatus that includes a touch panel display device, allowing players to edit and customize music scores by arranging triggers on a basic music score, with features for receiving trigger arranging requests, arranging triggers based on permissible marks, and registering edited music score information.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If pre-created music scores are provided by the game provider, then the game system maintains simplicity and reliability, but players cannot customize or create their own music scores
Solution Approach 1:
The music score is segmented into a basic music score (provided by the provider) and editable trigger elements (customizable by players). This segmentation allows players to modify only the trigger portions while keeping the underlying music structure intact, enabling customization without requiring complete music score creation capability
Solution Approach 2:
The basic music score is prepared in advance by the game provider with predefined trigger arrangement permissible positions marked on it. These pre-marked positions serve as guides for players during editing, reducing the complexity of music score creation by providing a structured framework before player intervention
2Adaptability or versatility
If players are restricted to using only pre-created music scores, then the game system remains simple to operate, but player needs for diverse music scores cannot be satisfied
Solution Approach 1:
The editing interface displays trigger arrangement permissible marks at specific positions on the basic music score, guiding players to place triggers only at appropriate locations. This localized guidance simplifies the editing operation by reducing the cognitive load of determining where to place triggers, making the system easier to operate while enabling diverse music score creation
Solution Approach 2:
The trigger arrangement permissible mark serves as an intermediary element between the basic music score and the player's trigger placement decisions. These marks mediate the editing process by indicating acceptable positions, thereby simplifying player operations while enabling creation of varied music scores
Data Source
AI summary
A rhythm game control apparatus for controlling progress of a rhythm game is provided. Basic music score information indicating a basic music score on which a trigger arrangement permissible mark is arranged and music score information indicating a music score are stored. A display device is caused to display a music score editing screen on which the basic music score can be edited. The trigger is arranged on the basic music score in accordance with a trigger arranging request received from a player when an arranging request position of the trigger by the trigger arranging request is an arrangement permissible position at which a trigger arrangement permissible mark is arranged. The music score information is registered in the music score information memory indicating the music score for which the trigger is arranged on the basic music score and the basic music score is thereby edited.


