Rhythm Interaction System for Live Music Broadcasting
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Solution Overview
Problem
Current live broadcast applications for music lack diverse interaction modes, resulting in a poor user experience, particularly in singing-related scenarios where viewers cannot effectively interact with the singer beyond basic commenting and gift-giving.
Innovation Solution
A rhythm interaction method and device that allows viewers to participate in a live broadcast by synchronizing their inputs with the song's rhythm, where participants' scores are determined based on their timing accuracy, and the top scorers' avatars are displayed alongside the singer's avatar at the end of the song.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional live broadcast interaction modes (commenting, gift-giving) are used, then the system is simple and easy to operate, but the user interaction experience is single and boring
Solution Approach 1:
The system dynamically adapts interaction modes based on music rhythm. The rhythm interaction mode is activated during music playback, allowing users to interact by tapping along to the beat. The system dynamically adjusts the interaction interface to display rhythm points and provides real-time feedback based on timing accuracy, creating a dynamic and engaging experience that evolves with the music
Solution Approach 2:
The live broadcast system is enhanced with multiple interaction functions: traditional commenting and gift-giving are preserved, while a new rhythm interaction function is added. The system can switch between different interaction modes depending on the context (music playback state), making it universally applicable to various live broadcast scenarios while maintaining operational simplicity through unified interface design
2Ease of operation
If rhythm interaction is added to enhance user engagement, then user experience is improved, but the system complexity increases
Solution Approach 1:
The system automatically detects music rhythm points and generates interaction prompts without requiring manual configuration. The server extracts rhythm information from the music stream, automatically sets up rhythm interaction points, and manages the scoring system. Users simply need to tap when they hear the beat, and the system handles all the complex rhythm analysis and scoring automatically
Solution Approach 2:
The server acts as an intermediary that manages the complex rhythm interaction logic. It receives music streams, extracts rhythm points, distributes rhythm data to clients, collects user tapping data, calculates scores, and manages the leaderboard. This centralizes the complexity on the server side while keeping the client-side interface simple and intuitive for users
3Reliability
If real-time rhythm scoring is implemented, then user satisfaction is improved, but processing time and system resources increase
Solution Approach 1:
The server pre-processes the music stream to extract and mark rhythm points before the actual interaction begins. Rhythm points are identified and stored with their corresponding timestamps in advance, so when users tap during the interaction, the system can quickly compare user input against pre-calculated rhythm points without performing complex real-time audio analysis
Solution Approach 2:
The system replaces complex real-time audio analysis with a simpler data comparison mechanism. Instead of continuously analyzing audio waves during user interaction, the system uses pre-extracted rhythm point data and simply compares user tap timestamps against these predetermined points, significantly reducing processing time while maintaining scoring accuracy
Data Source
AI summary
The present application provides a rhythm interaction method and device. The method includes: the first client sending a song identification to a server, the first client playing a song according to the audio data sent by the server, and the first client displaying the rhythm interaction result sent by the server within a preset time period before an end of the playing of the song.


