Ride Simulation Interaction Pre-Calculation Using 1D Distance Mapping
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Solution Overview
Problem
Simulating interactions between mobile objects and stationary objects in a ride system is challenging due to the complexity of three-dimensional calculations, leading to delays in simulation execution.
Innovation Solution
Pre-compute equipment interaction locations and convert three-dimensional position-based computations to one-dimensional distance calculations, allowing for the execution of simulations with reduced complexity and increased efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If three-dimensional position-based computations are used to simulate interactions between mobile objects and stationary objects, then measurement precision is improved, but simulation execution time increases
Solution Approach 1:
The patent pre-calculates and stores interaction locations between mobile objects and stationary objects before the simulation begins. During simulation, the system only needs to determine if the mobile object is at a pre-calculated interaction location, rather than performing complex three-dimensional position-based computations in real-time. This preliminary action significantly reduces simulation execution time while maintaining measurement precision.
Solution Approach 2:
The patent extracts the complex three-dimensional position-based computations from the real-time simulation process and separates them into a pre-computation phase. By taking out these heavy calculations and performing them beforehand, the system eliminates the time-consuming operations from the critical simulation path, achieving faster execution without sacrificing accuracy.
2Productivity
If parallel processing is used to accelerate simulation execution, then productivity is improved, but system reliability deteriorates due to race conditions
Solution Approach 1:
By pre-calculating interaction locations before simulation, the patent enables sequential processing during the simulation phase. This preliminary action transforms the problem into a simple lookup operation that can be performed sequentially without race conditions, maintaining reliability while achieving fast execution through algorithmic optimization rather than parallel processing.
Data Source
AI summary
A simulation platform may receive equipment information regarding ride equipment. The equipment information identifies a first location of a first end of the ride equipment on a travel path and identifies a second location of a second end of the ride equipment. The simulation platform may determine, based on the equipment information, that the first location is at a first distance from a starting location on the travel path and indicates that the second location is at a second distance from the starting location. The simulation platform may execute a computer model to perform a simulation of a movement of a passenger vehicle along the travel path. The simulation platform may determine, during the simulation, that the passenger vehicle is located at a particular distance from the starting location. The simulation platform may determine whether the particular distance corresponds to a location between the first location and the second location.


