Mechanical Ride Simulator Gear Control for Directional Changes
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Solution Overview
Problem
Current animal ride simulators fail to realistically simulate an animal stopping and changing direction, particularly due to limitations in speed and movement control, which affects the realism of the riding experience.
Innovation Solution
A mechanical ride simulator with a body, base, motor, pivot shaft, drive gear, and pivot gear assembly, combined with a movement assembly and control module, allowing for precise control of speed and direction through a gear system and variable frequency drive, enabling realistic simulation of an animal's movements, including stopping and changing direction.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Speed
If the simulator moves at high speed to provide exciting ride experience, then ride excitement is improved, but the ability to simulate stopping and changing direction deteriorates
Solution Approach 1:
The patent applies dynamics by making the simulator's motion characteristics variable rather than fixed. The system transitions from constant high-speed motion to variable speed motion that can dynamically adjust between high speed for excitement and controlled stopping/changing direction for realism. The motor control system enables the simulator to adapt its motion profile in real-time based on the simulated animal's behavioral state.
Solution Approach 2:
The patent changes the motion parameters of the simulator from fixed high speed to variable speed and direction parameters. By controlling the motor to adjust speed, stopping timing, and direction changes, the system can switch between providing exciting high-speed rides and realistic simulations of animal behavior that includes stopping and directional changes.
2Device complexity
If the simulator uses simple movement mechanism, then device complexity is reduced, but the precision of controlling speed and direction deteriorates
Solution Approach 1:
The patent replaces complex mechanical movement mechanisms with an electronically controlled motor system. Instead of using multiple mechanical linkages, gears, and linkages to achieve precise motion control, the system uses a motor with electronic control to directly drive the simulator body, achieving precise speed and direction control with simpler overall mechanics.
Solution Approach 2:
The patent introduces a control system as an intermediary between the operator/input and the motor. This control system processes commands and translates them into precise motor control signals, enabling accurate control of speed and direction without requiring complex mechanical adjustment mechanisms.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The simulator effectively replicates the natural movements of an animal, enhancing the realism of the riding experience by allowing for precise control over speed and direction, thereby improving the simulation of an animal's reluctance to be ridden.
Implementation Method 1
a motor to move the body
Implementation Method 2
a drive gear connected to the motor, a pivot gear that engages the drive gear and is rotated due to rotation of the drive gear
Data Source
AI summary
A ride simulator having a body adapted for a rider, a base to mount the body, a motor to move the body, a pivot shaft to provide a connection between the body and the motor, a drive gear connected to the motor, a pivot gear that engages the drive gear and is rotated due to rotation of the drive gear. A movement assembly having a pivot shaft guide, a gear mount to mount the pivot shaft guide to the pivot gear, a mount bevel gear mounted inside the mount bearing and mounted to the pivot gear and a shaft bevel gear attached to a bottom end of the pivot shaft and engages the mount bevel gear so that the shaft bevel gear is rotated due movement of the mount bevel gear that moves with rotation of the pivot gear.


