Ring-Fence Data Structure for Cross-Entity Player Data Sharing

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Solution Overview

Problem

Existing gaming systems struggle to seamlessly coordinate and share player data across multiple disparate entities, leading to fragmented gaming experiences and loss of player progress.

Innovation Solution

A system comprising a processor and memory that determines a segment scope and sharing configuration of a ring-fence between entities, allowing for the sharing and modification of player data across entities when a player accesses a game associated with another entity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If player data is shared across multiple gaming entities, then player engagement and convenience are enhanced, but data privacy control and security are compromised

Engineering Contradiction:
Improveplayer engagement and convenienceVSAvoiddata privacy control and security
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

A ring-fence data structure is introduced as an intermediary mechanism between gaming entities. The ring-fence acts as a controlled boundary that enables data sharing while maintaining privacy through configuration parameters (segment scope and sharing configuration) that determine which data can be shared and under what conditions, thus resolving the contradiction between ease of operation and data security

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If player data is stored separately in each gaming entity, then data security and privacy are maintained, but player progress is lost and gaming experience is fragmented

Engineering Contradiction:
Improvedata security and privacyVSAvoidplayer progress
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The ring-fence data structure segments player data into different scopes (e.g., entity-specific segments and shared segments). This segmentation allows certain data to remain private to individual entities while other data is made accessible across entities, thus maintaining both security and player progress continuity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The ring-fence mechanism merges data storage across multiple gaming entities into a unified yet differentiated structure. By combining separate entity storages through the ring-fence framework with configurable sharing parameters, the system achieves both data security (through controlled access) and information continuity (through shared data access)

Inventive Principle:
Principle #5Merging (Combining)

3Object-affected harmful factors

If a ring-fence data structure is implemented with configurable sharing, then data privacy control is improved, but system complexity increases

Engineering Contradiction:
Improvedata privacy controlVSAvoidsystem complexity
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The ring-fence structure uses configurable parameters (segment scope and sharing configuration) to control data privacy. Instead of implementing complex access control systems, the patent changes parameters to define sharing behavior, simplifying the system while maintaining strong privacy control

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12223798B2System and method for managing player data across different gaming entities
Publication Date: 2025.02.11 INTERNATIONAL GAME TECHNOLOGY INC
  • US12223798B2 patent drawing
  • US12223798B2 patent drawing
  • US12223798B2 patent drawing

AI summary

In various embodiments, the system and method disclosed herein coordinates the access to persistent data amongst a plurality of disparate entities which otherwise have no player data sharing relationship with one another.