Ring Toss Game Apparatus With Modular Peg Targets

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Solution Overview

Problem

Existing ring toss game equipment and methods lack a comprehensive system for multiple targets and rings that allows for varied gameplay and scoring, with no unified description of equipment configuration and play rules.

Innovation Solution

A ring toss game equipment system featuring multiple targets with strategically placed pegs and rings, where pegs are arranged in three columns and rows, with specific scoring rules and gameplay mechanics, including point doubling for horizontal, vertical, or diagonal throws, and automatic win conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple targets with strategically placed pegs and rings are used, then gameplay variety and scoring opportunities are enhanced, but device complexity increases

Engineering Contradiction:
Improvegameplay varietyVSAvoidequipment structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game equipment is divided into multiple independent targets, each with its own pegs and scoring zones. Each target can be configured with different peg arrangements (three columns and rows with specific scoring rules), allowing varied gameplay while maintaining modular simplicity. The rings are also segmented into multiple units that can be tossed at different targets.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The targets serve multiple functions: they provide structural support for pegs, define scoring zones, and act as the primary interaction surface for ring tossing. The pegs simultaneously serve as scoring indicators, physical obstacles, and target markers. This multi-functionality reduces the need for separate components, managing complexity while enhancing gameplay variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a structured scoring system with point doubling for horizontal, vertical, or diagonal throws is implemented, then competitive play is enhanced, but rules complexity increases

Engineering Contradiction:
Improvescoring varietyVSAvoidrules structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different scoring rules are applied to different spatial configurations of ring throws. Horizontal throws, vertical throws, and diagonal throws each have distinct point values and doubling conditions. The target structure incorporates marked zones and peg arrangements that visually indicate the applicable scoring rules, making the complex rules system manageable through spatial differentiation.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The scoring system adds a dimensional aspect to the game by evaluating throws based on their directional orientation (horizontal, vertical, diagonal). This transforms a simple distance-based game into a multi-dimensional challenge where players must consider not just how far but also in what direction they toss the rings, enhancing competitive depth without requiring complex equipment.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If automatic win conditions are added, then game engagement is enhanced, but measurement precision requirements increase

Engineering Contradiction:
Improvegame engagementVSAvoidscoring accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

Automatic win conditions are predetermined and built into the target structure and scoring rules. Specific configurations of rings on pegs, or reaching certain point thresholds within designated zones, automatically trigger win conditions. The target markings and peg arrangements are pre-configured to visually indicate when win conditions are met, reducing the need for complex real-time measurement and judgment during gameplay.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12023562B2Ring tossing game and game apparatus
Publication Date: 2024.07.02 PARMETER ERIC
  • US12023562B2 patent drawing
  • US12023562B2 patent drawing
  • US12023562B2 patent drawing

AI summary

A game of skill which consists of rings being tossed at one or more targets and more particularly to the construction of the equipment including the targets and rings for use in such a game, and a method of play, more particularly, to a ring toss game. Nine pegs are formed into a rectangular pattern having three columns and are attached onto the target, wherein the rectangular pattern includes four corners with four of the pegs located at each of the corners. A plurality of corner circles is located on the base, wherein one of the four corner pegs is located within one of the plurality of corner circles. A plurality of horizontal, vertical and diagonal lines is located on the base.