Ring Toss Game Multi-Target Capture Mechanism
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Solution Overview
Problem
Existing ring-toss games are frustrating due to small rings that can only capture one target, leading to slow gameplay and lack of strategic engagement, making them less enjoyable for players with varying athletic skills.
Innovation Solution
A novel ring-toss game design featuring larger rings and a unique arrangement of vertically disposed scoring sticks, allowing rings to capture one, two, or three targets, with different sticks worth varying points, promoting faster scoring and strategic play.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If traditional small rings are used in ring-toss games, then each ring can only capture one target, but this leads to slow gameplay and frustration for players
Solution Approach 1:
The patent merges multiple target capture functions into a single ring by increasing its size. The enlarged ring diameter (10-18 inches) allows it to simultaneously encompass multiple sticks arranged in clusters, transforming the traditional one-ring-one-target mechanism into a multi-target capturing system that accelerates scoring while maintaining strategic depth through varied stick arrangements and point values
2Loss of time
If targets are spaced far apart, then each ring can only capture one target, but this makes the game take too long and become frustrating
Solution Approach 1:
The patent segments the playing field into distinct zones with clusters of sticks arranged at specific distances from the throwing line. By dividing the target area into multiple clusters (e.g., 3-foot cluster, 4-foot cluster, 5-foot cluster), the game enables faster scoring through multi-stick captures while managing complexity through standardized cluster configurations and clear spatial organization
3Adaptability or versatility
If all targets have the same value, then the game is simple, but it lacks strategic decision-making and engagement
Solution Approach 1:
The patent applies local quality by assigning different point values to sticks based on their specific locations and cluster configurations. For example, sticks in the 3-foot cluster may be worth 1 point each, while sticks in the 5-foot cluster are worth 2 points, creating localized variations in value that require players to make strategic decisions about which clusters to target, thereby enhancing adaptability without overwhelming complexity
Data Source
AI summary
The preferred embodiment of the herein described game is comprised of two wood platforms, wherein seven wood sticks are strategically arranged on each wood platform. The seven wood sticks are disposed vertically on each platform to allow for multiple sticks to be captured by a single ring to effectuate the novel aspects of the game. The game is further comprised of four rope throwing rings, wherein two rope throwing rings are marked by one color (for a first player or team) and the remaining two rings are marked by another color (for a second player or team). The players or teams then toss the rings to capture the vertically disposed sticks of the platform in play. The vertically disposed sticks are allotted 1, 2, or 3 points. As noted above, the unique feature of the herein described game is that multiple sticks can be captured by a single ring resulting fast scoring and necessary strategy that is not present in prior art ring toss games.


