Room Impulse Response Processing for Low-Compute Reverberation

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Solution Overview

Problem

Existing audio signal processing methods for generating reverberation characteristics of large acoustic environments, such as cathedrals, require excessive computing power and memory, which is prohibitive even for modern digital audio signal processing units, and existing algorithms like UPOLS and NUPOLS are either memory-intensive or challenging to implement in single-thread processing.

Innovation Solution

The method employs an Approximate Uniform Partition Overlap Save (AUPOLS) approach, utilizing an energy-based time-frequency tiling process (EBTFT) to divide and process RIR data, reducing computing operations and memory requirements while allowing for a single-thread implementation, by approximating the reverberation characteristics of a specific acoustic environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If direct convolution with full RIR data is used, then reverberation accuracy is improved, but computing operations and memory requirements increase excessively

Engineering Contradiction:
Improvereverberation accuracyVSAvoidcomputing operations
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The RIR data is divided into multiple segments or blocks, allowing convolution to be performed on smaller data portions sequentially. This segmentation reduces the computational burden of processing the entire RIR at once while maintaining the overall reverberation effect through proper overlap and addition of processed segments.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

RIR data is pre-processed and stored in memory before the actual convolution operation. By preparing the RIR data in advance (pre-computing impulse response characteristics), the system reduces real-time computing requirements during audio signal processing, trading off some initial processing effort for lower operational power consumption.

Inventive Principle:
Principle #10Preliminary action

2Power

If uniform partition overlap-save method is used, then computing operations are reduced, but memory requirements double due to complex data processing

Engineering Contradiction:
Improvecomputing operationsVSAvoidmemory requirements
Core Design Contradiction:
PowerVSQuantity of substance

Solution Approach 1:

The method applies different processing characteristics to different parts of the RIR data. By identifying and processing only the significant portions of the impulse response (where energy exceeds a threshold) with full precision, and using approximations for less critical regions, the system reduces memory requirements while maintaining perceptual quality.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The invention uses approximate methods that sacrifice some precision for significantly reduced memory usage. By accepting that not all RIR data points need exact representation (particularly in the tail end of the impulse response), the system employs computationally cheaper and memory-efficient approximation techniques that are sufficient for perceptual audio quality.

Inventive Principle:
Principle #27Cheap short-living objects (Disposable)

3Power

If non-uniform partition overlap-save method is used, then computing operations are reduced further, but implementation becomes challenging in single-thread processing

Engineering Contradiction:
Improvecomputing operationsVSAvoidimplementation complexity
Core Design Contradiction:
PowerVSDevice complexity

Solution Approach 1:

The RIR is divided into uniform segments that can be processed in a systematic, single-thread manner. This uniform segmentation provides a regular processing pattern that is easier to implement sequentially compared to non-uniform partitioning, while still achieving computational efficiency through the overlap-save technique applied to each segment.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The method adjusts processing parameters such as segment size, overlap amount, and threshold values to optimize the balance between computational efficiency and implementation simplicity. By carefully selecting these parameters, the system achieves near-non-uniform performance with uniform segmentation, making single-thread implementation feasible without excessive complexity.

Inventive Principle:
Principle #35Parameter changes

4Duration of action of stationary object

If longer RIR data is used for large acoustic environments, then reverberation time accuracy is improved, but memory size and computing operations increase

Engineering Contradiction:
Improvereverberation timeVSAvoidmemory size
Core Design Contradiction:
Duration of action of stationary objectVSQuantity of substance

Solution Approach 1:

The method extracts and retains only the significant portions of the RIR data that contribute meaningfully to the reverberation effect. By applying energy thresholds and identifying only the relevant segments of the impulse response (removing redundant trailing data), the system maintains accurate reverberation time characteristics while reducing memory requirements by storing only essential RIR samples.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of processing or storing the complete RIR data from start to finish, the method applies partial action by focusing computational resources on the most significant portions of the impulse response. By processing only the necessary segments that contain meaningful acoustic information, the system achieves accurate reverberation effects without the excessive memory and computing requirements of handling the full RIR duration.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentEP4133477B1Method of processing an input audio signal for generating an output audio signal having the reverberation characteristics of a specific acoustic environment
Publication Date: 2026.01.14 ASK IND GMBH
  • EP4133477B1 patent drawingFigure 1
  • EP4133477B1 patent drawingFigure 2

AI summary

A method of processing an input audio signal for generating an output audio signal having the reverberation characteristics of a specific acoustic environment represented by its pre-recorded Room-Impulse-Response.