Rivet Mechanisms for Dynamic Game Space Navigation

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Solution Overview

Problem

Players in video games are limited in their ability to modify and interact with the game environment, restricting their options for navigation and gameplay, such as quickly reaching a destination or avoiding enemies, due to the fixed terrain features.

Innovation Solution

The introduction of interactive structural elements like girders, conveyor belts, and ladders, which can be dynamically created and manipulated within the game space using colored rivet blocks, allowing players to build and extend these structures in real-time to enhance gameplay and navigation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If the game environment uses fixed terrain features, then the game structure is simple and stable, but the player's navigation options are limited and flexibility is reduced

Engineering Contradiction:
Improveplayer navigation optionsVSAvoidgame environment structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic structural elements (girders, conveyor belts, ladders) that can be constructed and destroyed in real-time during gameplay. These elements transform the static game environment into a dynamic system where terrain features adapt to player needs, allowing flexible navigation while maintaining manageable complexity through modular construction

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game environment is segmented into basic structural units (rivets, girders, conveyor belt segments, ladder sections) that can be independently placed and configured. This segmentation allows players to build complex navigation paths using simple, standardized components, increasing versatility without proportionally increasing overall system complexity

Inventive Principle:
Principle #1Segmentation

2Loss of time

If the player uses existing terrain features to reach point B, then the gameplay is straightforward, but the travel time increases and game score is reduced

Engineering Contradiction:
Improvetravel timeVSAvoidstructural element construction
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

Players can construct structural elements in advance before reaching the destination, preparing navigation paths ahead of time. This allows optimal routing decisions to be made beforehand, reducing travel time during actual movement while the construction complexity is performed during idle or preparatory game phases

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Constructed structural elements serve as intermediary objects that bridge gaps in the terrain and provide direct pathways between points. These intermediaries (girders, conveyor belts, ladders) eliminate the need to traverse complex or time-consuming terrain features, reducing travel time while adding only minimal construction complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If the player character follows a detour to reach point B, then the player avoids obstacles, but the travel time increases resulting in reduced game score

Engineering Contradiction:
Improvesafe navigationVSAvoidelapsed travel time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Constructed structural elements act as safe intermediaries that provide protected pathways through dangerous terrain. Girders, conveyor belts, and ladders create reliable navigation routes that avoid enemy fire zones and hazardous areas, ensuring safe passage while maintaining optimal travel time through direct routing rather than unnecessary detours

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8814679B2Rivet mechanisms
Publication Date: 2014.08.26 NINTENDO CO LTD
  • US8814679B2 patent drawing
  • US8814679B2 patent drawing
  • US8814679B2 patent drawing

AI summary

A method and apparatus that utilizes techniques for modifying the game space of a video game displayed on a display screen by inserting structural elements which become part of the game space and can interact with various game characters.