Reinforcement Learning Agent Planning via Learned Dynamics Models

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Reinforcement learning systems face challenges in planning actions for agents in complex environments with unknown dynamics, especially when a perfect simulator is not available, leading to inefficiencies and high computational overhead.

Innovation Solution

A reinforcement learning system uses a learned dynamics model and prediction model to predict next environment states and action scores, allowing for tree-based planning without reconstructing full environment states, and employs action sampling to reduce the action space, enabling efficient action selection in complex domains.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If conventional reinforcement learning systems use a simulator to perform planning iterations, then they can accurately determine environment state transitions, but they suffer from high computational overhead and inefficiency when perfect simulators are not available

Engineering Contradiction:
Improveaccuracy of state transition predictionVSAvoidcomputational efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The patent creates a learned dynamics model that copies the essential transition dynamics of the environment without requiring a perfect simulator. This model is trained offline to replicate state transitions, enabling planning iterations to proceed efficiently using the learned model instead of costly simulator calls or real-world interactions.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system performs preliminary training of the dynamics model and value function offline before actual planning and execution. This preliminary action prepares the system in advance, so that during runtime planning iterations, the system can quickly query pre-learned transition dynamics and value estimates without performing expensive simulations or real-world trials.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the system performs tree-based planning by traversing the state tree with all possible actions, then it can explore the full action space, but it incurs excessive computational resources and latency

Engineering Contradiction:
Improveexploration of action spaceVSAvoidcomputational resource consumption
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent applies partial action by sampling only a subset of actions at each planning iteration rather than exhaustively evaluating all possible actions. The value function guides this sampling to focus on promising actions, achieving sufficient exploration without the computational burden of complete action space traversal.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The system changes the parameter of action space granularity by working with sampled action subsets instead of the full action space. The value function outputs provide probabilistic guidance that effectively prunes the action space, transforming an intractable computation into a manageable one while preserving exploration of meaningful actions.

Inventive Principle:
Principle #35Parameter changes

3Loss of information

If the system reconstructs full environment states for planning, then it can maintain complete state information, but it increases computational overhead and memory requirements

Engineering Contradiction:
Improvestate information completenessVSAvoidcomputational overhead
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent extracts only the essential elements needed for planning by using the learned dynamics model to predict next states directly from current states and actions. Instead of reconstructing and maintaining full environment state representations, the system extracts transition probabilities and value estimates, which are sufficient for planning decisions without the overhead of complete state reconstruction.

Inventive Principle:
Principle #2Taking out (Extraction)

4Measurement precision

If the system uses real-world interactions for training, then it learns accurate environment dynamics, but it causes wear and tear on physical agents and requires extensive time and resources

Engineering Contradiction:
Improveaccuracy of learned dynamicsVSAvoidtraining time and agent wear
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system performs preliminary offline training of the dynamics model using collected experience data before deployment. This preliminary action allows the model to learn accurate transition dynamics in advance, so that during actual agent operation, no additional real-world interactions are needed for planning, thereby eliminating ongoing wear and tear and reducing total training time.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20230073326A1Planning for agent control using learned hidden states
Publication Date: 2023.03.09 GDM HOLDING LLC
  • US20230073326A1 patent drawing
  • US20230073326A1 patent drawing
  • US20230073326A1 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for selecting actions to be performed by an agent interacting with an environment to cause the agent to perform a task. One of the methods includes: receiving a current observation characterizing a current environment state of the environment; performing a plurality of planning iterations to generate plan data that indicates a respective value to performing the task of the agent performing each of the set of actions in the environment and starting from the current environment state, wherein performing each planning iteration comprises selecting a sequence of actions to be performed by the agent starting from the current environment state based on outputs generated by a dynamics model and a prediction model; and selecting, from the set of actions, an action to be performed by the agent in response to the current observation based on the plan data.