Reinforcement Learning Epistemic Value Estimation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Reinforcement learning systems face challenges in accurately predicting rewards due to 'return uncertainty' and 'epistemic uncertainty', leading to suboptimal action selection and exploration strategies that may result in inefficient task completion.

Innovation Solution

The system employs a neural network trained using a distribution of value function parameters, updating model parameters based on a posterior distribution derived from a database of actions and rewards, incorporating knowledge parameters to account for epistemic uncertainty, and using sampled values to estimate target rewards, thereby improving the estimation of reward distributions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If reinforcement learning systems use single approximate values for model parameters, then the system complexity is reduced, but the measurement precision of reward prediction deteriorates due to return uncertainty and epistemic uncertainty

Engineering Contradiction:
Improvesystem complexityVSAvoidreward prediction precision
Core Design Contradiction:
Device complexityVSMeasurement precision

Solution Approach 1:

The patent transforms the representation of model parameters from single approximate values to probability distributions characterized by mean values and uncertainty parameters. This parameter change allows the system to explicitly model both return uncertainty and epistemic uncertainty, improving reward prediction precision while maintaining computational tractability through analytical solutions.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The patent adds an uncertainty dimension to the parameter representation by introducing probability distributions instead of scalar values. This dimensional expansion captures epistemic uncertainty through the distribution parameters, enabling more precise reward predictions without exponentially increasing system complexity.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If reinforcement learning systems use exploration strategies based on single parameter values, then the ease of operation is improved, but the reliability of action selection deteriorates due to suboptimal exploration

Engineering Contradiction:
Improveease of operationVSAvoidaction selection reliability
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent incorporates feedback from uncertainty estimates into the action selection process. By using the posterior distribution of parameters to guide exploration, the system dynamically adjusts its behavior based on epistemic uncertainty, improving action selection reliability while maintaining operational simplicity through automated uncertainty-driven exploration.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system performs self-service by automatically using its own uncertainty estimates to guide exploration without requiring external intervention or complex manual tuning. The epistemic uncertainty inherent in the parameter distributions naturally drives efficient exploration, improving reliability while keeping the system easy to operate.

Inventive Principle:
Principle #25Self-service

3Device complexity

If reinforcement learning systems use conventional training methods without distinguishing uncertainty types, then the device complexity is reduced, but the productivity of training deteriorates due to inefficient task completion

Engineering Contradiction:
Improvedevice complexityVSAvoidtraining efficiency
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent segments uncertainty into two distinct components: return uncertainty and epistemic uncertainty. This segmentation allows the training process to specifically target and reduce epistemic uncertainty through directed exploration, improving training efficiency without requiring complex additional mechanisms beyond the probabilistic parameter representation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent performs preliminary action by using epistemic uncertainty estimates to guide exploration before actual task execution. This preliminary uncertainty-driven exploration ensures more efficient task completion by directing attention to informative states, improving productivity while maintaining relatively simple device architecture.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240232642A1Reinforcement learning using epistemic value estimation
Publication Date: 2024.07.11 GDM HOLDING LLC
  • US20240232642A1 patent drawing
  • US20240232642A1 patent drawing
  • US20240232642A1 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, for implementing a control system of selecting an action to be performed by a reinforcement learning agent, based on an observation characterizing a current state of an environment. The control system is trained based on a distribution of neural network model parameters derived using a database of previous experiences in the environment.