Reinforcement Learning Scheduling for Distributed Multi-Tiered Computing

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Solution Overview

Problem

As computing environments grow in complexity, efficiently provisioning applications across diverse devices and domains in a distributed multi-tiered computing environment becomes challenging, particularly in managing service level agreements and optimizing resource utilization.

Innovation Solution

The method involves decomposing a service dependency graph, assigning normalized compute and network units, generating a Q-table using reinforcement Q-learning, calculating critical and max learned paths, and determining earliest and latest start times for tasks to generate scheduling assignments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If traditional scheduling methods are used in complex distributed environments, then implementation is simpler, but scheduling efficiency and resource utilization deteriorate

Engineering Contradiction:
Improvescheduling efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The service dependency graph is decomposed into multiple subgraphs, each representing a manageable portion of the scheduling problem. This segmentation allows the complex scheduling task to be divided into smaller, more tractable sub-problems that can be solved independently and then combined, improving scheduling efficiency without overwhelming the system.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-calculating and storing scheduling decisions in a Q-table through reinforcement learning. When scheduling decisions are needed, the system can quickly retrieve pre-computed information from the Q-table rather than performing complex calculations in real-time, significantly improving scheduling efficiency while the complexity is managed during the offline learning phase.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If reinforcement learning is used to optimize scheduling, then resource allocation improves, but computational overhead increases

Engineering Contradiction:
Improveresource utilizationVSAvoidcomputational overhead
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The reinforcement learning Q-table is constructed in advance through offline learning, storing optimal or near-optimal scheduling decisions for various service dependency scenarios. During actual scheduling operations, the system retrieves pre-computed recommendations from the Q-table rather than performing intensive reinforcement learning calculations, thereby improving resource utilization while minimizing real-time computational overhead.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system uses partial action by selecting only the most relevant portions of the Q-table that apply to the current scheduling context, rather than computing or storing all possible scheduling scenarios. This selective approach improves resource utilization for the specific tasks at hand while reducing the overall computational overhead associated with maintaining and querying the complete Q-table.

Inventive Principle:
Principle #16Partial or excessive action

3Manufacturing precision

If detailed service dependency analysis is performed, then scheduling accuracy improves, but processing time increases

Engineering Contradiction:
Improvescheduling accuracyVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The system performs preliminary analysis of service dependencies during the Q-table construction phase, storing the results of detailed dependency analysis in advance. When actual scheduling is needed, the system retrieves pre-analyzed dependency information from the Q-table, achieving high scheduling accuracy without incurring the processing time penalty of performing detailed analysis in real-time.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The service dependency graph is segmented into smaller subgraphs, allowing detailed analysis to be performed on manageable portions rather than the entire system at once. This segmentation enables accurate scheduling decisions for each subgraph while reducing the overall processing time compared to analyzing the complete dependency graph in a single operation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12236267B2Method and system for performing domain level scheduling of an application in a distributed multi-tiered computing environment using reinforcement learning
Publication Date: 2025.02.25 DELL PROD LP
  • US12236267B2 patent drawing
  • US12236267B2 patent drawing
  • US12236267B2 patent drawing

AI summary

Techniques described herein relate to a method for managing a distributed multi-tiered computing (DMC) environment. The method includes decomposing, by a local controller associated with an DMC domain, a service dependency graph associated with a scheduling job; assigning normalized compute units and normalized network units to tasks included in the service dependency graph; generating a Q-table using the service dependency graph and reinforcement Q-learning; calculating a critical path and a max learned path using the Q-table and the service dependency graph; calculating the earliest start time and the latest start time for each task using the service dependency graph and the max learned path to obtain a plurality of earliest start time and latest start time pairs for each task; and generating scheduling assignments using the plurality of earliest start time and latest start time pairs for each task.