Roaming Accumulator Symbols for Efficient Bonus Game Processing

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Solution Overview

Problem

Existing gaming apparatus struggle to balance yield versus randomness and volatility to create a feeling of luck, while also improving processing speed and efficiency, and providing engaging animations to encourage prolonged player participation.

Innovation Solution

A gaming system and method that utilize a presentation assembly and game-logic circuitry to present game outcomes with a roaming accumulator symbol, which has an active duration and updates award regions based on value-bearing symbols, minimizing processing overhead and enhancing player engagement through straightforward animations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If complex animations and advanced graphics are added to gaming apparatus, then player engagement and entertainment value improve, but processing speed and efficiency deteriorate

Engineering Contradiction:
Improveplayer engagementVSAvoidprocessing speed
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The gaming system separates animation presentation from game logic processing. The presentation assembly handles complex visual displays independently while the game-logic circuitry focuses on outcome determination, allowing both to operate optimally without interfering with each other's performance

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary architecture where the presentation assembly acts as a mediator between the random element generator and the player interface. This intermediary handles the computationally intensive animation tasks while the core game logic remains efficient and responsive

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If multiple bonus features with different game formats are implemented, then player participation and entertainment improve, but processing overhead and complexity increase

Engineering Contradiction:
Improvegame format varietyVSAvoidprocessing overhead
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system employs a universal game-logic circuitry that can handle multiple bonus features and game formats through a single integrated processing unit. The presentation assembly similarly provides universal support for various animation types, eliminating the need for separate processing paths for different game modes

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically configures game features and animations based on current game state and player choices. The presentation assembly can adaptively adjust animation complexity and duration, while the game-logic circuitry dynamically selects appropriate bonus features, optimizing processing resources for each specific game scenario

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If the accumulator symbol moves to different symbol positions for each game outcome, then player excitement and engagement improve, but processing requirements increase

Engineering Contradiction:
Improveaccumulator symbol movementVSAvoidprocessing efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system pre-determines the path of the accumulator symbol through the symbol array before the bonus feature begins. By calculating the complete movement sequence in advance, the system eliminates the need for complex real-time position calculations during each game outcome, significantly reducing processing overhead while maintaining the engaging roaming effect

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12424052B2Gaming systems and methods using roaming game elements
Publication Date: 2025.09.23 LNW GAMING INC
  • US12424052B2 patent drawing
  • US12424052B2 patent drawing
  • US12424052B2 patent drawing

AI summary

A gaming system configured to present game outcomes by populating symbol positions with a respective plurality of symbols, activate, in response to a trigger event, an accumulator symbol having an active duration, define, for each game outcome with the accumulator symbol active, an award region relative to a current position of the accumulator symbol, advance, for each subsequent game outcome, the accumulator symbol to a next symbol position different from a previous symbol position occupied by the accumulator symbol in an immediately prior game outcome, update, in response to a value-bearing symbol occupying the award region, award indicia of the accumulator symbol at least partially as a function of the award value associated with the value-bearing symbol, remove, in response to the active duration concluding, the accumulator symbol and present an award indicated by the award indicia of the removed accumulator symbol.