Robot Control Training Across Simulation Realism Levels

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Solution Overview

Problem

Remotely controlling robots wirelessly from a cloud-based controller is challenging due to network latency and the high cost and difficulty of simulating realistic environments using real hardware, which affects the accuracy and efficiency of robotic control.

Innovation Solution

Implementing reinforcement learning algorithms that associate input information with varying levels of realism from simulation environments, allowing for the modification of machine learning parameters to improve control accuracy and adapt to dynamic environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If reinforcement learning is trained using only simplified simulation environments, then training speed is improved, but the realism and accuracy of control policies deteriorate

Engineering Contradiction:
Improvetraining speedVSAvoidrealism of control policies
Core Design Contradiction:
SpeedVSReliability

Solution Approach 1:

The training process is segmented into multiple phases with different simulation realism levels. Early training phases use simplified simulations for fast learning, while later phases progressively introduce more realistic simulation elements. This segmentation allows the system to benefit from both fast initial training and realistic policy refinement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The simulation environment dynamically adjusts its realism level during training based on the agent's performance and training progress. As the agent learns basic behaviors quickly in simplified environments, the simulation progressively adds realistic complexities, maintaining optimal balance between training speed and policy realism throughout the training process.

Inventive Principle:
Principle #15Dynamics

2Reliability

If reinforcement learning is trained using highly realistic simulation environments with real hardware, then the realism of control policies is improved, but training cost and complexity increase

Engineering Contradiction:
Improverealism of control policiesVSAvoidsimulation complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The realistic simulation environment is segmented into modular components that can be selectively activated. Essential realistic elements are included to achieve policy realism, while non-essential complex elements are omitted or simplified. This allows achieving sufficient realism without incurring full hardware-level simulation complexity and cost.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Instead of using full real hardware simulations, the patent uses carefully designed virtual simulations that copy only the essential characteristics needed for realistic policy training. This virtual copying approach achieves the necessary realism for robust control policies while avoiding the prohibitive complexity and cost of complete hardware-in-the-loop simulations.

Inventive Principle:
Principle #26Copying

3Ease of operation

If cloud-based wireless control is implemented, then remote control capability is improved, but network latency affects control accuracy

Engineering Contradiction:
Improveremote control capabilityVSAvoidcontrol accuracy
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The reinforcement learning agent is trained in advance to anticipate and compensate for network latency effects. The training process includes simulated network delays and packet losses, enabling the agent to learn predictive control strategies that maintain accuracy despite latency. This preliminary training action prepares the system for real-world wireless control conditions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements continuous feedback loops where the agent's actions and environmental responses are constantly monitored and used to refine control policies. This feedback mechanism allows the system to adapt to varying network conditions and maintain control accuracy by learning from real-time performance data, compensating for latency effects through iterative improvement.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS12515339B2Methods and systems for improving controlling of a robot
Publication Date: 2026.01.06 TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
  • US12515339B2 patent drawing
  • US12515339B2 patent drawing
  • US12515339B2 patent drawing

AI summary

Methods and systems for controlling a robot. In one aspect, the method (1300) comprises obtaining (s1302) first input information associated with a first simulation environment to which a first level of realism is assigned and obtaining (s1304) second input information associated with a second simulation environment to which a second level of realism is assigned. The first level of realism is different from the second level of realism. The method further comprises associating (s1306) the first input information with a first realism value representing the first level of realism; and associating (s1308) the second input information with a second realism value representing the second level of realism. The method further comprises modifying (s1310), based on the associated first input information and the associated second input information, one or more parameters of a machine learning (ML) process used for controlling the robot.