Human-Robot Handover Simulation Using Motion-Captured Interactions

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current methods for training robots to perform human-robot object handovers are expensive, hazardous, and difficult to reproduce, often requiring real-world interactions with humans, leading to limited training data and inconsistent evaluation metrics.

Innovation Solution

A simulation-based framework, such as HandoverSim, uses motion capture data to simulate realistic human hand and object interactions, allowing robots to learn safe and seamless handover techniques through physics simulations that disable collision detection between the hand and object, enabling accurate training and evaluation of handover policies.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If real human-in-the-loop training is used for robot handover, then training fidelity and safety are improved, but cost, hazard level, and difficulty of reproduction increase

Engineering Contradiction:
Improvetraining fidelityVSAvoidcost and ease of reproduction
Core Design Contradiction:
ReliabilityVSEase of manufacture

Solution Approach 1:

The patent creates virtual copies of human hands, objects, and environments through motion capture data and physics simulation. The motion capture system records real human hand movements and object interactions, then replicates these in a virtual simulation environment, allowing robots to train on realistic data without real human involvement.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces physical mechanical training systems with computational physics simulations. Instead of requiring physical robots to interact with real humans and objects, the system uses software-based physics engines to simulate gravitational forces, collisions, and material properties, eliminating safety hazards and costs associated with physical training.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If collision detection is enabled between hand and object in simulation, then physical accuracy is improved, but simulation stability and training efficiency deteriorate

Engineering Contradiction:
Improvephysical accuracyVSAvoidsimulation stability and training efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent extracts and removes collision detection constraints between the human hand and object from the simulation system. By taking out this potentially problematic element, the simulation avoids instability and noise while preserving the essential physics of gravitational forces and material properties that are needed for realistic training.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of enabling collision detection to achieve physical accuracy, the patent inverts the approach by disabling it. The system achieves training effectiveness through alternative means, such as motion capture data that inherently captures realistic interaction patterns without requiring computational collision detection.

Inventive Principle:
Principle #13The other way round (Inversion)

3Adaptability or versatility

If different experimental settings and objects are used for handover training, then versatility and adaptability are improved, but consistency and comparability of evaluation metrics worsen

Engineering Contradiction:
Improvevariety of objects and settingsVSAvoidconsistency of evaluation metrics
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent creates a universal simulation framework that can handle multiple object types, hand configurations, and environmental settings through a single standardized system. The physics engine and motion capture infrastructure serve multiple functions, accommodating diverse training scenarios while maintaining consistent evaluation metrics across all experiments.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12403589B2Simulating physical interactions for automated systems
Publication Date: 2025.09.02 NVIDIA CORP
  • US12403589B2 patent drawing
  • US12403589B2 patent drawing
  • US12403589B2 patent drawing

AI summary

A system may simulate human motion for human-robot interactions, such as may involve a handover of an object. Motion capture can be performed for a hand grasping and moving an object to a location and orientation appropriate for a handover, without a need for a robot to be present or an actual handover to occur. This motion data can be used to separately model the hand and the object for use in a handover simulation, where a component such as a physics engine may be used to ensure realistic modeling of the motion or behavior. During a simulation, a robot control model or algorithm can predict an optimal location and orientation to grasp an object, and an optimal path to move to that location and orientation, using a control model or algorithm trained, based at least in part, using the motion models for the hand and object.