Robot Path Planning With Virtual Colliders for Prefabrication
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Off-site robotic construction processes face challenges in finding collision-free paths for industrial robot arms due to the complexity of navigating numerous building components, particularly in modular home prefabrication, where existing path-finding methods fail to consider component specifications and visualize human-robot interaction.
Innovation Solution
A collision-free path-finding method using game engine technology and a sampling-based algorithm that configures a virtual working environment, selects appropriate collider shapes, and employs a heuristic pathfinding algorithm to compute paths for industrial robot arms, accommodating components of varying sizes and enabling visualization for human-robot interaction planning.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If conventional path-finding methods are used for robotic construction, then the robot can perform basic motion tasks, but it fails to account for component specifications and cannot visualize human-robot interaction
Solution Approach 1:
The patent creates a virtual copy of the construction environment and components within a game engine. This virtual representation allows the path-finding algorithm to operate on digital models rather than physical components, enabling visualization and testing without affecting real-world operations. The virtual environment accurately replicates component specifications, robot dimensions, and spatial relationships, allowing engineers to validate paths before execution.
Solution Approach 2:
The game engine serves as an intermediary layer between the physical robot system and the path-planning algorithm. It provides a virtual sandbox where complex path-finding computations can be performed and visualized, acting as a mediator that translates abstract algorithmic outputs into concrete, visualizable robot trajectories that account for specific component geometries and constraints.
2Reliability
If traditional robot motion planning is used, then simple paths can be generated, but collision-free paths for numerous building components cannot be ensured
Solution Approach 1:
The patent performs preliminary path validation and collision detection in the virtual environment before the robot executes motions in the physical world. By pre-computing and verifying paths against all building components in the digital twin, the system ensures collision-free operation without requiring time-consuming real-time computations during actual robot execution, thus maintaining both safety and productivity.
Solution Approach 2:
By creating virtual copies of all building components and the robot itself, the system can perform exhaustive collision checks in silico. This virtual replication allows multiple path scenarios to be tested and validated without impacting real-world construction timelines, ensuring reliability while maintaining productivity through parallel virtual experimentation.
3Measurement precision
If detailed component models are used for accurate path planning, then collision detection improves, but computational complexity increases significantly
Solution Approach 1:
The patent uses simplified virtual models of components that capture essential geometric features and dimensions needed for collision detection, rather than requiring full photorealistic detail. These virtual copies maintain sufficient precision for path validation while being computationally efficient to process, striking an optimal balance between accuracy and complexity through purposeful model abstraction.
Solution Approach 2:
The system applies different levels of model detail selectively - using high-fidelity representations only where critical for collision detection (such as component boundaries and key geometric features) while employing simplified models for less critical aspects. This localized quality approach ensures measurement precision where needed while reducing overall computational burden.
Data Source
AI summary
The present invention relates to a collision-free path generating method for a robot and an end effector quipped thereon to move. The method includes steps of configuring a virtual working environment, containing a plurality of virtual objects at least including the robot, the end effector and a target object consisting of a plurality of basic members and mapped from a working environment in a reality, in a robot simulator; selecting a level of detail and a pre-determined shape for a collider covering the plurality of virtual objects to determine boundaries for the plurality of objects; randomly sampling a combination of robot configurations; and based on the determine boundaries and the randomly sampled combination of robot configurations, performing a heuristic based pathfinding algorithm to compute a collision-free path for the robot and the end effector quipped thereon to move to the target object accordingly.


