Entertainment Robot Personality Switching for Personalized Interaction

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Solution Overview

Problem

Existing entertainment robots are limited by having a single predefined personality, which restricts user experience and interaction.

Innovation Solution

An entertainment system that includes a user terminal and a robot, allowing users to select from multiple characters with distinct personalities, with the operation mode of the robot determined by the selected character's parameters, enabling dynamic behavior and interaction.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single predefined personality is built into the entertainment robot, then the robot's behavior is simple and predictable, but the user experience is limited and lacks personalization

Engineering Contradiction:
Improvepersonality varietyVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The robot's personality is made dynamic rather than static. The system allows switching between multiple predefined personalities (curious, friendly, brave, timid) based on user selection, enabling the robot to adapt its behavior characteristics dynamically while maintaining manageable complexity through modular personality designs

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention changes the personality parameters of the robot by selecting different predefined personality types. Each personality type has distinct parameter settings (e.g., curiosity level, friendliness, bravery, timidity) that are adjusted based on user selection, allowing the robot to exhibit different behavioral patterns without requiring complete system redesign

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple characters with different personalities are introduced, then user experience and personalization are improved, but the system complexity increases

Engineering Contradiction:
Improvecharacter selection flexibilityVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The personality system is segmented into distinct, predefined character types (curious, friendly, brave, timid), each with its own set of behavioral parameters. This segmentation allows the system to offer variety without requiring complex continuous adjustment mechanisms, as each character type represents a discrete, manageable personality configuration

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The robot platform maintains universal functionality across different personality types. The same hardware and basic control systems serve all character personalities, with only the behavioral parameters and response patterns varying. This multi-functionality approach allows one robot to fulfill multiple personality roles without requiring separate systems for each character

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240051147A1Entertainment system and robot
Publication Date: 2024.02.15 SONY GROUP CORP
  • US20240051147A1 patent drawing
  • US20240051147A1 patent drawing
  • US20240051147A1 patent drawing

AI summary

An entertainment system includes a user terminal, a robot, and a control device. The user terminal causes a display unit to display contents which allow a user to select any one character from a plurality of characters for which personalities different from one another are defined. The control device determines an operation mode of the robot on the basis of a parameter corresponding to a personality of the character selected on the user terminal.