Real-Time Audio Modification for Robotic Motion Synchronization

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Solution Overview

Problem

Existing sound effects for robotic characters are typically predefined and cannot accurately match the dynamic movements and interactions of robots in uncertain environments, leading to a mismatch between sound and motion.

Innovation Solution

A computer-implemented method and system that determine mechanical characteristics of a mechanical system, such as position, velocity, acceleration, or torque, and modify audio clips in real-time to match these characteristics, ensuring that the sound effects accurately reflect the robot's movements and interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If predefined sound tracks are used, then the sound effects can be easily generated, but they cannot accurately match the dynamic movements and interactions of robots in uncertain environments

Engineering Contradiction:
Improveease of sound effect generationVSAvoidaccuracy of sound-motion synchronization
Core Design Contradiction:
Ease of manufactureVSManufacturing precision

Solution Approach 1:

The system transitions from static predefined sound tracks to dynamic real-time audio generation. The audio engine receives continuous mechanical characteristic data (position, velocity, acceleration, torque) from sensors and dynamically modifies audio clips to match the robot's actual motion state, enabling accurate synchronization with uncertain and adaptive movements

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes audio parameters (frequency, amplitude, timing) in real-time based on measured mechanical characteristics. The audio engine modifies parameters such as playback speed, pitch, and volume according to the robot's velocity, acceleration, and force output, transforming the sound to accurately reflect the dynamic mechanical state

Inventive Principle:
Principle #35Parameter changes

2Manufacturing precision

If real-time audio modification is implemented, then sound effects can accurately match robot movements, but the system complexity increases

Engineering Contradiction:
Improveaccuracy of sound-motion synchronizationVSAvoidcomplexity of audio generation system
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The audio engine serves multiple functions: it processes mechanical characteristic data from various sensors, selects appropriate audio clips from a library, modifies audio parameters in real-time, and outputs synchronized sound effects. This multi-functional approach consolidates complexity into a single integrated system rather than requiring separate components for each function

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The audio engine acts as an intermediary between the mechanical system (sensors, actuators) and the audio output. It receives mechanical data, processes it through modification algorithms, and generates corresponding audio clips, serving as a bridge that translates physical state into acoustic representation without requiring direct complex integration

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If predefined sound tracks are used, then the system is simpler to implement, but the sound effects cannot adapt to unpredictable environmental interactions

Engineering Contradiction:
Improvesimplicity of system implementationVSAvoidadaptability to environmental interactions
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The system implements feedback by continuously monitoring mechanical characteristics (position, velocity, force) from sensors and using this information to adjust audio output in real-time. When the robot interacts with the environment, the sensors detect the interaction forces and movements, and the audio engine immediately modifies the sound to reflect these interactions, enabling adaptation to unpredictable environmental factors

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250113140A1Motion-driven audio for mechanical systems
Publication Date: 2025.04.03 DISNEY ENTERPRISES INC
  • US20250113140A1 patent drawing
  • US20250113140A1 patent drawing
  • US20250113140A1 patent drawing

AI summary

A computer implemented method for generating a motion-driven sound effect includes: determining, via a processor, a mechanical characteristic of a mechanical system; modifying, via the processor, an audio clip based on the mechanical characteristic; and outputting, via the processor, the audio clip based on the mechanical characteristic.