Hierarchical Robotic Control for Sim-to-Real Skill Selection

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Solution Overview

Problem

Current embodied agent control methodologies struggle to achieve high-latency performance across diverse and dynamic activities due to the limitations of reinforcement learning's sim-to-real gap and the resource-intensive nature of imitation learning, restricting adaptability and robustness in varied operational environments.

Innovation Solution

A hierarchical control framework utilizing high-level control (HLC) machine learning models to process visual representations and select eligible low-level control (LLC) strategies based on skill descriptor metadata, incorporating empirical data and real-time adaptation, enabling precise robotic actions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If reinforcement learning in simulation is used to train robotic systems, then the agent can explore vast array of behaviors and acquire skills without extensive human-provided examples, but the sim-to-real gap causes policies to not translate effectively to physical robots

Engineering Contradiction:
Improvebehavior exploration capabilityVSAvoidpolicy translation effectiveness
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary adaptation layer that bridges the simulation and real-world domains. This layer includes domain-specific adapters and fine-tuning mechanisms that translate policies from simulation to physical robots, mediating the gap between synthetic training environments and real-world deployment.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system dynamically adjusts training parameters, simulation fidelity levels, and domain randomization parameters to optimize policy transfer. By changing parameters such as simulation physics accuracy, sensor noise characteristics, and actuator models, the system adapts policies to bridge the sim-to-real gap effectively.

Inventive Principle:
Principle #35Parameter changes

2Reliability

If imitation learning is used to leverage real-world demonstrations, then the learning process is anchored to proven solutions, but substantial volume of demonstrations (tens of thousands to hundreds of thousands) is required

Engineering Contradiction:
Improvelearning anchoring to proven solutionsVSAvoiddemonstration data volume
Core Design Contradiction:
ReliabilityVSQuantity of substance

Solution Approach 1:

The patent segments the demonstration data into task-specific subsets and organizes them in hierarchical structures. By dividing large datasets into manageable, task-relevant segments, the system can efficiently train on only the necessary demonstrations rather than requiring processing of all available data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses partial action by selecting only the most relevant demonstrations for each specific task rather than requiring complete datasets. This selective approach allows effective learning with fewer demonstrations by focusing on critical examples that capture essential task characteristics.

Inventive Principle:
Principle #16Partial or excessive action

3Manufacturing precision

If specialized learning paradigms are used for specific tasks, then high performance can be achieved for those tasks, but adaptability and robustness are restricted in varied operational environments

Engineering Contradiction:
Improvetask performance precisionVSAvoidenvironmental adaptability
Core Design Contradiction:
Manufacturing precisionVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal control framework that can perform multiple functions across diverse tasks and environments. The system uses a unified architecture with task-specific modules that can be dynamically activated, allowing the same base system to adapt to various operational contexts while maintaining specialized performance when needed.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts its learning paradigm and control strategies based on the operational context. By making the system flexible and adaptive rather than static, it can switch between different learning modes and control approaches to optimize performance for current tasks while maintaining versatility across environments.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260042212A1Adaptive robotic control utilizing high-level and low-level strategies
Publication Date: 2026.02.12 GDM HOLDING LLC
  • US20260042212A1 patent drawing
  • US20260042212A1 patent drawing
  • US20260042212A1 patent drawing

AI summary

A method for controlling an embodied agent involves retrieving visual representations of an environment in which the agent engages in an activity. The visual representations or data derived therefrom are processed using one or more high-level control (HLC) machine learning models to generate HLC output. Based on this output, a shortlist of two or more eligible low-level control (LLC) strategies is identified from a superset of candidates. Skill descriptor metadata associated with the eligible LLC strategies is analyzed, and one strategy is selected. The visual representations or data derived therefrom are then processed using one or more LLC machine learning models associated with the selected strategy to generate LLC output. A control signal for the embodied agent is generated based on this LLC output. The activity can include racket sports, locomotion, or object manipulation.