Robotic Dealer System for Immersive Gaming Atmosphere

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Solution Overview

Problem

Current gaming machines lack the ability to create an atmosphere with a human dealer, as they are typically automated, which can be undesirable for players who prefer a human-like interaction.

Innovation Solution

A reception device and gaming machine equipped with an operation device, camera, and control unit that analyze dynamic images to simulate human-like operations, such as a robotic dealer with arms and facial expressions, to mimic a human dealer's actions and emotions, enhancing the gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If the gaming machine is fully automated with no human dealer, then the automation level and productivity are improved, but the player experience and engagement deteriorate due to lack of human interaction atmosphere

Engineering Contradiction:
Improveautomation levelVSAvoidplayer experience
Core Design Contradiction:
Extent of automationVSAdaptability or versatility

Solution Approach 1:

The patent applies the copying principle by creating a robotic dealer that replicates human dealer actions, gestures, and expressions. The robot copies human movements through cameras that track a real dealer's actions and reproduce them mechanically, providing human-like interaction atmosphere while maintaining full automation.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The robotic dealer serves as an intermediary between full automation and human interaction. It mediates by providing the social presence and emotional engagement of a human dealer through automated means, using facial expressions, gestures, and responsive behaviors to bridge the gap between machine operation and human atmosphere.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If a robotic dealer is introduced to provide human-like interaction, then player engagement is improved, but the device complexity increases due to additional cameras, robots, and control systems

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The robotic dealer system performs multiple functions: it deals cards, displays facial expressions, gestures, monitors player reactions, and provides emotional feedback. This multi-functionality consolidates what would otherwise require separate systems into a single integrated robotic unit, managing complexity through functional integration.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent merges the dealer's manual operations, facial expressions, and player monitoring functions into a single robotic system. The integration of card dealing mechanics with expressive capabilities and player interaction monitoring creates a unified device that reduces overall system complexity compared to separate components.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If the robotic dealer uses complex facial expressions and gestures, then player satisfaction is improved, but the manufacturing precision and ease of manufacture worsen

Engineering Contradiction:
Improveplayer satisfactionVSAvoidrobotic precision
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The robotic dealer employs dynamic facial expressions and gestures that can change in real-time based on game context and player reactions. The system uses adjustable mechanical components for facial features and body movements, allowing flexible configuration without requiring extremely tight manufacturing tolerances for each individual component.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system achieves varied expressions and gestures by changing parameters such as facial feature positions, body orientation, and movement speeds rather than requiring precise manufacturing of each expression state. This parametric approach allows complex behaviors to be achieved through control system adjustments rather than manufacturing precision.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS10290181B2Attendant device and gaming machine
Publication Date: 2019.05.14 ARUZE GAMING HONG KONG
  • US10290181B2 patent drawing
  • US10290181B2 patent drawing
  • US10290181B2 patent drawing

AI summary

The present invention provides a reception device, which comprises an operation device which is used to perform a variety of operations, a camera device which is used to take dynamic images for the peripheral area of the operation device, and a control device analyzing the action of the personage presented in the peripheral area according to the dynamic images of the peripheral area taken by the camera device and performing a control to cause the operation device to perform the operation corresponding to the analysis result.