Robotic Grasp Verification Using Temporal Classification and RL

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Solution Overview

Problem

Conventional grasp verification techniques for robotic end-effectors are inadequate as they treat the process as a static-image classification problem, failing to account for the temporal nature of robotic manipulation and are not sufficiently reliable for technical and business goal-based decision making.

Innovation Solution

Integration of classification using temporal information and reinforcement learning to enhance the performance, flexibility, and reliability of grasp verification, utilizing continuously captured frames from multiple cameras and dynamically generating a trade-off between prediction speed and accuracy based on reward functions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If conventional static-image classification is used for grasp verification, then the system complexity is low, but the reliability and prediction quality are insufficient

Engineering Contradiction:
Improvegrasp verification reliabilityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system transitions from static image classification to dynamic video-based analysis, utilizing temporal information from sequential frames to improve grasp verification reliability. The dynamic nature of video data allows the system to capture the temporal evolution of grasping actions, enhancing prediction quality while maintaining manageable complexity through efficient processing pipelines.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

A reinforcement learning agent is introduced as an intermediary component that bridges the gap between basic classification and reliable grasp verification. This agent learns optimal decision-making policies by interacting with the environment, mediating between raw video data and actionable verification results, thereby improving reliability without directly increasing system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If temporal information from multiple frames is used, then prediction quality improves, but processing time increases

Engineering Contradiction:
Improveprediction qualityVSAvoidprocessing time
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The system processes only the necessary subset of video frames required for accurate grasp verification rather than analyzing every frame. By selectively processing key frames that contain critical information about the grasping action, the system maintains high prediction quality while minimizing unnecessary processing time and computational overhead.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The reinforcement learning agent incorporates feedback mechanisms that allow it to learn from past predictions and adjust its processing strategy. Through continuous interaction and learning from outcomes, the agent optimizes the balance between utilizing sufficient temporal information for accurate predictions and minimizing processing time by identifying patterns that reduce the number of frames needing detailed analysis.

Inventive Principle:
Principle #23Feedback

3Productivity

If reinforcement learning is integrated for real-time decisions, then decision-making speed improves, but computational resources increase

Engineering Contradiction:
Improvedecision-making speedVSAvoidcomputational resource consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The reinforcement learning agent is trained offline in advance on simulated or historical data, allowing it to learn optimal policies before deployment. This preliminary training phase enables the agent to make rapid real-time decisions during actual operation without requiring intensive computational resources at runtime, as the heavy lifting of learning has already been completed beforehand.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system dynamically adjusts computational parameters based on the specific grasp verification task at hand. By changing parameters such as the number of frames processed, the complexity of the policy evaluation, or the level of detail in state representation, the system can optimize the trade-off between decision-making speed and computational resource consumption for different operational contexts.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS11839983B2Systems and methods for robotic grasp verification
Publication Date: 2023.12.12 OCADO INNOVATION LTD
  • US11839983B2 patent drawing
  • US11839983B2 patent drawing
  • US11839983B2 patent drawing

AI summary

The present disclosure generally relates to the control of robotic end-effectors in order to manipulate objects. An exemplary method includes updating a classifier based on sensor data obtained at a first time and applying the updated classifier to second sensor data obtained at a second time, to assess status of a robotic end-effector with respect to one or more objects. The method further includes determining a robotic action based on the status assessed and causing a robotic device including the robotic end-effector to perform the robotic action.