Mixed Reality Robotic Welding Simulator with Adaptive Rendering

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Solution Overview

Problem

Conventional systems for simulating robotic joining operations, such as welding, require substantial computational power, are cumbersome, and struggle with accurate modeling of material transfer, bead geometry, and melting processes, limiting their implementation on mobile devices and web browsers, and lack efficient simulation of robotic operations in augmented reality environments.

Innovation Solution

A mixed-reality system that uses augmented reality techniques to simulate robotic joining operations, accurately calculating material transfer, bead geometry, and melting processes, enabling simulation on less powerful platforms and allowing for customizable, efficient training environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If conventional simulation systems use substantial GPU computational power to perform welding simulation, then the rendering accuracy of simulated weld bead is improved, but the device complexity and platform requirements increase, limiting implementation on mobile devices and web browsers

Engineering Contradiction:
Improveweld bead rendering accuracyVSAvoidcomputational platform requirements
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The simulation system is segmented into distinct functional modules: a simulation engine that performs calculations, a rendering module that generates visual output, and a platform adaptation layer. This segmentation allows the computationally intensive simulation engine to operate independently from the rendering requirements, enabling deployment on mobile devices and web browsers while maintaining weld bead rendering accuracy through optimized visualization techniques.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent replaces conventional GPU-intensive graphical rendering with an alternative rendering approach that uses simplified geometric models and optimized algorithms. Instead of relying heavily on graphical processing units, the system uses CPU-based calculation with optimized rendering pipelines, substituting the mechanical GPU rendering system with a more flexible computational approach that works across multiple platforms including mobile devices and web browsers.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Manufacturing precision

If conventional simulation systems are designed for high computational power platforms, then the simulation accuracy is improved, but the ease of operation and accessibility deteriorate, making the systems cumbersome and difficult to implement

Engineering Contradiction:
Improvesimulation accuracyVSAvoidsystem accessibility
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The simulation system is designed with universal compatibility across multiple platforms including mobile devices, tablets, desktop computers, and web browsers. The system uses standardized web technologies and adaptive rendering that automatically adjusts to different device capabilities, maintaining simulation accuracy while improving ease of operation and accessibility. This multi-functional design allows the same simulation to run on various platforms without requiring platform-specific versions.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements adaptive simulation that adjusts the level of computational detail based on platform capabilities. On mobile devices and web browsers, the system uses optimized algorithms that provide sufficient accuracy for training purposes without requiring the full computational power of high-end systems. This partial action approach maintains essential simulation accuracy while improving accessibility on less powerful devices.

Inventive Principle:
Principle #16Partial or excessive action

3Quantity of substance

If conventional weld simulation models material transfer and bead geometry, then the simulation completeness is improved, but the manufacturing precision deteriorates because the amount of material transferred cannot be accurately modeled

Engineering Contradiction:
Improvematerial transfer modelingVSAvoidweld bead geometry accuracy
Core Design Contradiction:
Quantity of substanceVSManufacturing precision

Solution Approach 1:

The simulation system incorporates feedback mechanisms that continuously adjust material transfer calculations based on simulated welding parameters and observed bead geometry outcomes. The system uses iterative algorithms that compare predicted material deposition with actual welding process data, refining the material transfer model to improve weld bead geometry accuracy. This feedback loop ensures that material transfer modeling accurately reflects real-world welding behavior.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically adjusts material transfer parameters based on welding process conditions such as current, voltage, travel speed, and electrode configuration. By changing material transfer parameters in response to varying welding conditions, the system maintains accurate weld bead geometry predictions across different welding scenarios. This parameter adaptation allows the simulation to accurately model both material transfer and resulting bead geometry.

Inventive Principle:
Principle #35Parameter changes

4Quantity of substance

If conventional simulation systems use complex algorithms to model welding processes, then the simulation completeness is improved, but the productivity and development efficiency deteriorate, presenting difficulties for development of new features and functionality

Engineering Contradiction:
Improvesimulation completenessVSAvoidfeature development efficiency
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The simulation system uses pre-calculated material properties, welding parameters, and geometric models that are prepared in advance and stored in databases. When performing simulations, the system retrieves and applies these pre-computed values rather than calculating everything from scratch. This preliminary action approach maintains simulation completeness while significantly improving productivity and reducing the time required to develop new features and functionality.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The complex simulation algorithms are segmented into modular, independently testable components. Each module handles a specific aspect of the welding process (heat transfer, material deposition, bead formation), allowing developers to work on individual features without affecting the entire system. This modular segmentation improves development efficiency while maintaining overall simulation completeness through the coordinated operation of all modules.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentEP3537412B1Systems and methods to simulate robotic joining operations
Publication Date: 2025.07.02 SEABERY SOLUCIONES SL
  • EP3537412B1 patent drawingFigure 1
  • EP3537412B1 patent drawingFigure 2
  • EP3537412B1 patent drawingFigure 3A~4

AI summary

Systems and methods to simulate robotic joining operations are disclosed. An example system to simulate a robotic application includes: an image sensor configured to capture images of a physical simulation workpiece and a physical simulation welding torch manipulated by a robotic arm during welder during a simulated operation; and a simulator configured to: calculate a simulated result based on the captured images and based on communications output by the robotic arm; and output a visual representation of the simulated result.