Rocking Throwing Toy Structure for Multi-User Gameplay

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Solution Overview

Problem

Existing throwing toys lack interactive experiences for multiple users and do not allow simultaneous use, limiting user engagement and fun.

Innovation Solution

A throwing toy with an arc-shaped contact surface that allows rocking during use, featuring multiple inclined throwing surfaces and a rocking seat, enabling swinging motion and interactive gameplay for multiple users.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a traditional throwing toy with a fixed structure is used, then the structure is simple and easy to manufacture, but it cannot rock during use and lacks interactivity for multiple users

Engineering Contradiction:
Improveinteractivity and user engagementVSAvoidstructure complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The throwing toy incorporates a rocking seat with an arc-shaped contact surface that enables the entire device to rock dynamically during use. This dynamic capability transforms the fixed structure into a movable, interactive system that responds to user input, allowing multiple users to engage simultaneously while maintaining manageable structural complexity through the use of a simple arc-shaped rocking mechanism

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a single throwing surface is provided, then the device structure is simple, but it cannot be used simultaneously by multiple users

Engineering Contradiction:
Improvemulti-user capabilityVSAvoidnumber of throwing surfaces
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The throwing toy is divided into multiple independent throwing surfaces (first throwing surface and second throwing surface) that are spatially separated and can be used simultaneously by different users. Each surface has its own pocket member for receiving sandbags, allowing multiple users to play at the same time without interfering with each other, while the overall structure remains integrated through the common rocking seat

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If the throwing toy is placed firmly on the ground, then it is stable and easy to manufacture, but it cannot rock during the throwing process to enhance fun

Engineering Contradiction:
Improverocking capabilityVSAvoidplacement stability
Core Design Contradiction:
Ease of operationVSStability of the object's composition

Solution Approach 1:

The rocking seat is designed with an arc-shaped contact surface that curves along at least one direction, creating a rounded base that naturally rocks when force is applied. This curved geometry allows the throwing toy to rock smoothly during the throwing process, enhancing fun and interactivity, while maintaining sufficient stability when at rest due to the low center of gravity and wide base

Inventive Principle:
Principle #14Spheroidality (Curvature)

Data Source

PatentUS20260054143A1Throwing toy
Publication Date: 2026.02.26 LIFE IS BETTER OUTSIDE INC
  • US20260054143A1 patent drawing
  • US20260054143A1 patent drawing
  • US20260054143A1 patent drawing

AI summary

A throwing toy includes a throwing body and a throwing base, and a pocket member is provided at a hole on the throwing body; the throwing body includes at least two throwing surfaces, each of the throwing surfaces is inclined and is provided with the hole and the pocket member, and the throwing base has a rocking seat, and the rocking seat is curved along at least one of a first direction and a second direction to form an arc-shaped contact surface, so that the throwing toy is placed in a swingable manner.