Role Switching in Multi-Reality Environments

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Solution Overview

Problem

Mixed reality systems lack a sufficient means to designate roles for users in real-time, limiting their ability to dynamically switch roles during multi-reality sessions.

Innovation Solution

The system enables role designation for users by processing images or video according to designated roles, utilizing virtual reality technologies to render a common field of interest that reflects the presence of both local and remote users, allowing for real-time interaction and role changes through a network of processors and sensors.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If mixed reality systems process images to enable multi-reality sessions, then real-time interaction between physically separated users is achieved, but the ability to dynamically designate and switch user roles is insufficient

Engineering Contradiction:
Improverole designation capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system implements dynamic role switching that allows users to change roles in real-time during multi-reality sessions. The role designation is not fixed but can be modified on-the-fly, enabling flexible adaptation of user perspectives and interactions without requiring system reconfiguration or additional hardware complexity

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The mixed reality system provides multiple user roles (e.g., operator, helper, heads-up) within a single unified platform. Each role offers different functional capabilities and perspectives, allowing one system to serve multiple purposes and user needs without requiring separate specialized systems for each role type

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If the system renders a common field of interest for multiple users, then collaboration and interaction are enhanced, but processing requirements and system complexity increase

Engineering Contradiction:
Improvecollaboration effectivenessVSAvoidprocessing power
Core Design Contradiction:
ProductivityVSPower

Solution Approach 1:

The system segments the rendering process by creating role-specific view configurations that are selectively applied to different users based on their designated roles. Instead of processing and transmitting all possible view types to all users, the system divides the rendering workload into role-specific segments, reducing overall processing requirements while maintaining collaborative effectiveness

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Different processing quality and detail levels are applied locally to different aspects of the common field of interest based on user roles. For example, the operator role may receive high-detail processing of control-relevant elements, while the helper role receives optimized processing of collaborative elements, allowing efficient resource allocation that enhances collaboration without uniformly increasing processing power requirements across the entire system

Inventive Principle:
Principle #3Local quality

Data Source

PatentEP2939232B1System and method for role-switching in multi-reality environments
Publication Date: 2020.11.18 VIPAAR
  • EP2939232B1 patent drawingFigure 1A~1B
  • EP2939232B1 patent drawingFigure 2A
  • EP2939232B1 patent drawingFigure 2B

AI summary

Provided herein are methods and systems for role designation with multiple sources. A method for role designation can comprise rendering a common field of interest that reflects a presence of a plurality of elements, wherein at least one of the elements is a remote element located remotely from another of the elements, receiving a role designation, and updating the common field of interest based upon the role designation.