Rolling Foot Controller for Immersive Game Input

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Solution Overview

Problem

Current video game control methods primarily rely on hand movements, failing to effectively engage other parts of the player's body, such as feet, which are often associated with game character movements, thereby limiting immersion and gameplay experience.

Innovation Solution

A rolling foot controller (RFC) that captures foot movements using sensors like accelerometers and gyroscopes, converting them into input signals to control game characters, allowing intuitive foot-based control without exhausting the player.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If hand-based control methods are used, then control precision is maintained, but player immersion and engagement are limited

Engineering Contradiction:
Improvebody part engagementVSAvoidcontrol intuitiveness
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The controller divides control functions between different body parts - hands operate the traditional controller while feet independently operate the RFC, allowing simultaneous control of different game parameters and enhancing overall engagement without compromising operational ease

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The rolling foot controller acts as an intermediary device that translates foot movements into digital control signals, bridging the gap between natural foot-based physical movement and the digital game environment, thereby improving immersion while maintaining control precision

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If foot movements are used to control game characters, then immersion is enhanced, but control precision may be reduced

Engineering Contradiction:
Improveimmersion levelVSAvoidmovement detection accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The patent replaces direct mechanical foot-to-controller contact with sensor-based detection systems (accelerometers, gyroscopes, pressure sensors) that accurately capture foot movement dynamics and convert them into precise digital control signals, maintaining measurement precision while enhancing immersion

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system changes the detection parameters by measuring multiple aspects of foot movement simultaneously (acceleration, rotation, pressure distribution) and translating these varied parameters into accurate control inputs, thereby maintaining precision across different movement types

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If traditional hand controls are used, then ease of operation is maintained, but player exhaustion increases

Engineering Contradiction:
Improvecontrol accessibilityVSAvoidgameplay sustainability
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

By segmenting control tasks between hands and feet, the system distributes physical engagement across different muscle groups, reducing fatigue in any single body part and enabling sustained gameplay over longer durations while maintaining ease of operation for critical controls

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The foot controller handles partial control functions (such as movement direction) while hands manage critical actions (shooting, menu navigation), creating a balanced division that reduces overall player exhaustion while maintaining full operational capability

Inventive Principle:
Principle #16Partial or excessive action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances player immersion by linking virtual game environments more closely to real-world movements, providing a more engaging and intuitive control method that complements traditional hand controls.

Implementation Method 1

captures foot movements using sensors like accelerometers and gyroscopes

Methodology Applied
Scientific EffectAccelerometer: Accelerometer

Implementation Method 2

captures foot movements using sensors like accelerometers and gyroscopes

Methodology Applied
Scientific EffectGyroscope: Gyroscope

Data Source

PatentUS10042436B2Rolling foot controller
Publication Date: 2018.08.07 THE ABLEGAMERS FOUND
  • US10042436B2 patent drawing
  • US10042436B2 patent drawing
  • US10042436B2 patent drawing

AI summary

Various devices for providing foot controlled computing device inputs are discussed herein. Some embodiments may include a rolling foot controller including a housing, one or more motion sensors disposed within the housing, and processing circuitry. The housing may include an upper portion configured to interface with one or more feet, and a lower portion configured to facilitate motion of the rolling foot controller when disposed on a ground surface. The processing circuitry may be configured to receive the motion data generated by the one or more motion sensors, and provide the motion data to a computing device, especially with regards to rotation in the pitch, yaw, and roll directions. The upper portion is generally of convex shape, curved about one or more axes, and the lower portion is generally convex as well, curved about two or more axes.