Information Processing Device for Rolling Program Cash Conversion

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Solution Overview

Problem

The existing gaming systems do not allow for seamless conversion of non-negotiation chips used in rolling programs into cash, limiting their utility in electronic gaming machines like slot machines.

Innovation Solution

An information processing device that can transmit and receive game value information, allowing first game value information to be read and converted into second game value information that can be used for gameplay and later converted into cash, facilitating the use of non-negotiation chips in gaming machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If non-negotiation chips are used for rolling programs in gaming machines, then players can participate in games with exclusive privileges, but the game value cannot be directly converted into cash

Engineering Contradiction:
Improvefunctionality of rolling programVSAvoidcash conversion capability
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments game value information into two distinct types: first game value information (non-negotiation chip value) that cannot be directly converted to cash, and second game value information (winnings) that can be converted to cash. This segmentation allows the system to maintain the rolling program's exclusive functionality while enabling cash conversion of winnings through separate information processing paths.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The information processing device acts as an intermediary between the gaming machine and the portable information medium. It reads first game value information from the medium, provides it to the gaming machine for gameplay, and subsequently writes second game value information (winnings) back to the medium, enabling indirect cash conversion without direct chip-to-cash transformation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If first game value information is read and provided to the game, then players can use non-negotiation chips for gameplay, but the same information cannot be written back as cash-convertible value

Engineering Contradiction:
Improvegameplay functionalityVSAvoidcash conversion restriction
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent changes the parameter state of game value information during processing. First game value information is read with specific parameters (non-cash-convertible) from the portable medium, processed through the gaming machine, and then second game value information is written back with modified parameters (cash-convertible). This parameter transformation enables both gameplay functionality and cash conversion capability at different stages.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system creates a copy of game value information with different properties. Instead of directly converting the original first game value information to cash, the system generates second game value information as a copy that represents winnings and can be converted to cash, while the original non-negotiation chip value maintains its restricted status.

Inventive Principle:
Principle #26Copying

3Ease of operation

If the information processing device enables rolling program gameplay, then players can use portable information mediums, but direct cash conversion of chip value is prevented

Engineering Contradiction:
Improveportable medium usabilityVSAvoidcash conversion flexibility
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamic behavior to the cash conversion capability. The portable information medium's cash conversion flexibility changes over time: initially, the medium holds first game value information with restricted conversion; after gameplay, it contains second game value information with enabled cash conversion. This dynamic state change allows the system to maintain security while providing conversion flexibility when appropriate.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary actions by reading first game value information from the portable medium before gameplay occurs, and then subsequently writes second game value information after gameplay completes. This preliminary reading and subsequent writing sequence enables the rolling program functionality while preparing the medium for future cash conversion of winnings.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12020534B2Information processing device, gaming machine, and game system
Publication Date: 2024.06.25 UNIVERSAL ENTERTAINMENT CORP
  • US12020534B2 patent drawing
  • US12020534B2 patent drawing
  • US12020534B2 patent drawing

AI summary

An information processing device, a gaming machine and a game system can play a game on a rolling program in a gaming machine. The information processing device includes an information medium processing part for transmitting and receiving game value information that can be used in a game to and from a portable information medium, and an interface for transmitting and receiving information to and from the gaming machine. The information medium processing part reads out first game value information given on the condition of exchange for a monetary value, capable of being used to play the game, and limited in cash conversion from the information medium as the game value information, provides the first game value information to the game, and restricts writing the first game value information read out from the information medium into the information medium as second game value information that can be converted into cash.