Rope Tag Fighting Game Enhancing Striking and Wrestling Balance

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Solution Overview

Problem

Current martial arts combat sports often favor distant fighting over ground fighting, limiting the effectiveness of fighters who excel in wrestling or boxing when the fight goes to the ground, necessitating a game that enhances hand coordination and multi-skilling.

Innovation Solution

A rope tag fighting game where two fighters hold a 20-inch rope with one hand, allowing the other hand to strike, with rounds determining dominance and skill usage, including wrestling or kickboxing techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If fighters use distant fighting techniques, then striking effectiveness is improved, but ground fighting capability deteriorates

Engineering Contradiction:
Improvestriking effectivenessVSAvoidground fighting capability
Core Design Contradiction:
SpeedVSAdaptability or versatility

Solution Approach 1:

The game dynamically switches between standing striking positions and ground fighting positions. Fighters must adapt their techniques based on whether they are standing and holding the rope or on the ground attempting to dominate position, creating a dynamic environment that develops both striking and ground fighting adaptability

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The rope serves multiple functions: it is held during standing strikes, used as a reference for ground position dominance, and determines round outcomes. This multi-functional element requires fighters to develop universal skills applicable to both distant fighting and ground fighting scenarios

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If fighters use ground fighting techniques, then wrestling advantage is improved, but striking effectiveness deteriorates

Engineering Contradiction:
Improvewrestling advantageVSAvoidstriking effectiveness
Core Design Contradiction:
Adaptability or versatilityVSSpeed

Solution Approach 1:

The game alternates between ground dominance phases and standing striking phases. Fighters must transition from ground fighting where wrestling skills dominate back to standing positions where striking with the free hand becomes effective, requiring balanced development of both skill sets

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The three-round structure creates periodic cycles where fighters alternate between ground fighting rounds and standing striking rounds, ensuring periodic engagement of both wrestling and striking skills to maintain overall effectiveness

Inventive Principle:
Principle #19Periodic action

3Speed

If fighters use both hands for striking, then striking speed is improved, but hand coordination deteriorates

Engineering Contradiction:
Improvestriking speedVSAvoidhand coordination
Core Design Contradiction:
SpeedVSEase of operation

Solution Approach 1:

The fighting skills are segmented into two independent components: one hand is dedicated to holding the rope while the other hand performs striking. This segmentation allows each hand to specialize in its function, improving striking speed with the free hand while the roped hand maintains coordination through consistent rope holding

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The rope-holding function is extracted from the striking function. By assigning one hand exclusively to rope holding and the other to striking, the patent removes the coordination conflict that would exist if both hands were used for striking, allowing each hand to optimize its specific function

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS11344781B2Rope tag fighting
Publication Date: 2022.05.31 BERNIS ELIZALDY SALVERON
  • US11344781B2 patent drawing
  • US11344781B2 patent drawing
  • US11344781B2 patent drawing

AI summary

Disclosed is a method of playing rope tag fighting game which involves holding a rope by two fighters, wherein each fighter can hold the rope using any one hand and the other hand of each fighter is left free. A first-round of game is played by striking a fighter by opponent fighter using free hand and vice versa while holding the rope. The winner of the first-round is decided. The first-round winner decides which hands of two fighters to hold the rope prior to begin the second-round. The fighters shall use wrestling or kick boxing skills to win second-round. The second-round winner is the fighter that did not lose the rope while striking each other. The fighters must hold the rope, for third-round, using free hands of second-round and the winner of the game is decided by choosing best player of the three rounds.