Rotatable 3D Game Surface for Gaming Machines
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Solution Overview
Problem
Existing electronic gaming machines lack innovative features to compete for user attention, as they primarily rely on two-dimensional game surfaces, which can become monotonous and fail to engage players effectively.
Innovation Solution
The implementation of a rotatable three-dimensional game surface generated by a three-dimensional graphics processor, allowing additional game symbols to become viewable on an electronic display in response to game events, enhancing gameplay experience and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a two-dimensional game surface is used, then the device complexity is low, but the user engagement and excitement are insufficient
Solution Approach 1:
The patent transforms the traditional two-dimensional game surface into a three-dimensional rotatable surface. This dimensional change allows the game board to rotate and reveal additional symbols and gameplay areas that were not accessible in a flat 2D layout, thereby enhancing user engagement without requiring complex mechanical moving parts.
Solution Approach 2:
The game surface is made dynamically rotatable rather than static. The rotation can be triggered by game events, player actions, or random outcomes, creating dynamic gameplay moments that reveal new symbols and opportunities. This dynamic element increases excitement while being implemented through software-controlled visual transformations.
2Adaptability or versatility
If a fixed arrangement of gaming elements is used, then the manufacturing precision requirements are low, but the gameplay variety and reengagement are limited
Solution Approach 1:
The fixed arrangement of gaming elements is transformed into a dynamic configuration through rotation. The same physical symbols can be repositioned and reconfigured as the game surface rotates, creating new winning lines, patterns, and gameplay opportunities without requiring precise manufacturing variations in each symbol's position.
Solution Approach 2:
Multiple sets of gaming elements are pre-arranged on the rotatable surface in advance. As the surface rotates, these pre-positioned elements are sequentially revealed and integrated into the game, allowing for varied gameplay without requiring real-time repositioning or high manufacturing precision for each individual element placement.
Data Source
AI summary
There is disclosed an electronic gaming machine that includes an electronic datastore storing game data for a given game, an electronic display, and one or more processors in communication with the at least one electronic datastore and the electronic display. The processors include a three-dimensional graphics processor. The processors are configured to: generate, with at least the three-dimensional graphics processor, a three-dimensional game surface in accordance with a set of game rules using the game data, the three-dimensional game surface for displaying game symbols thereon; present a view of the three-dimensional game surface such that a plurality of game symbols are viewable on the electronic display; and in response to a game event defined by the game rules: rotate the view of the three-dimensional game surface such that at least one additional game symbol becomes viewable on the electronic display; and integrate the at least one additional symbol into the given game in accordance with the game rules.


