Rotatable Board Game Apparatus with Apertured Members

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Solution Overview

Problem

Conventional multilevel board games do not allow for cooperative play against a common threat or opponent and lack solitaire play against an integrated apparatus, as well as three-dimensional competitive gameplay against a moving opponent.

Innovation Solution

A board game apparatus with a support assembly and rotatably supported members forming gaps and apertures, allowing players to view markings through the apertures, which are randomly positioned based on die rolls, creating a variable threat or opponent that can be faced by players individually or collectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If multiple game boards are disposed at different heights, then expanded movement capabilities and promotion/demotion of game pieces are achieved, but the game does not allow cooperative play against a common threat or solitaire play against an integrated apparatus

Engineering Contradiction:
Improvegameplay mode varietyVSAvoidgame apparatus structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a movable threat apparatus that can be positioned at different vertical levels and rotated, transforming the static multi-level board structure into a dynamic system. This allows the same physical structure to support multiple gameplay modes (cooperative, solitaire, competitive) by changing the configuration and movement of the threat apparatus rather than requiring separate structures for each mode.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The multi-level board structure serves multiple functions: it provides the playing surface for traditional multi-player games, supports the movable threat apparatus for solitaire and cooperative modes, and enables three-dimensional movement capabilities. The same physical structure adapts to different gameplay requirements through the integrated threat apparatus mechanism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If a movable threat apparatus is integrated into the board game, then solitaire play and cooperative gameplay against a common threat are enabled, but the device complexity increases

Engineering Contradiction:
Improvegameplay mode varietyVSAvoidgame apparatus structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The threat apparatus is merged with the existing multi-level board structure, combining the threat mechanism with the vertical stacking system. The threat apparatus utilizes the same support structures, rotation mechanisms, and positioning systems already present in the multi-level board design, thereby adding new gameplay modes without proportionally increasing overall device complexity.

Inventive Principle:
Principle #5Merging (Combining)

3Adaptability or versatility

If players can compete in three-dimensions against a moving apparatus, then game challenge and variety are enhanced, but the difficulty of detecting and measuring game state increases

Engineering Contradiction:
Improvegameplay dimensionalityVSAvoidgame state visibility
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The game state is segmented into discrete vertical levels, with each level having its own board and visible game pieces. The threat apparatus is also segmented into discrete positional increments. This segmentation allows players to track game state by observing which level each component occupies, making the three-dimensional movement easier to detect and measure compared to continuous spatial positioning.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS11918919B2Board game apparatus
Publication Date: 2024.03.05 KEEFE STEPHEN L
  • US11918919B2 patent drawing
  • US11918919B2 patent drawing
  • US11918919B2 patent drawing

AI summary

A board game apparatus is disclosed. The board game apparatus has a support assembly, a first member rotatably supported by the support assembly, a second member rotatably supported by the support assembly and covering part of the first member, a board member rotatably supported by the support assembly and including a plurality of apertures, the board member covering the first member and the second member, and a raised member rotatably supported by the support assembly above the board member and forming a gap between the raised member and the board member. A first portion of the first member and a second portion of the second member are visible from above the board member through the plurality of apertures.