Rotatable Crossbar Ring-Toss Assembly for Dynamic Gameplay

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing game assemblies lack innovative designs that enhance user engagement and difficulty levels, particularly in ring-tossing games, which can lead to repetitive and unchallenging gameplay experiences.

Innovation Solution

A ring-tossing game assembly featuring a post with perpendicularly extending tubes, U-shaped crossbars, and adjustable caps, allowing for varied configurations and increased difficulty through the use of differently shaped finials and caps, along with a scoring system that rewards successful tosses onto crossbars.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional ring-tossing game assemblies are used, then the structure is simple and easy to manufacture, but the gameplay becomes repetitive and lacks challenge

Engineering Contradiction:
Improvegameplay varietyVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The crossbars are designed to be rotatable on the post, allowing the game structure to change configuration during play. This dynamic element creates varying target positions and difficulties, preventing repetitive gameplay while maintaining a relatively simple overall structure that is easy to manufacture.

Inventive Principle:
Principle #15Dynamics

2Ease of operation

If fixed difficulty levels are used, then the device is simple to operate, but user engagement decreases over time

Engineering Contradiction:
Improveoperation simplicityVSAvoiddifficulty adjustment
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The rotatable crossbars allow players to dynamically adjust the game difficulty by changing the position and orientation of the targets. This maintains ease of operation while providing adaptability, as players can simply rotate the crossbars to create easier or harder configurations without complex controls.

Inventive Principle:
Principle #15Dynamics

3Ease of manufacture

If single configuration crossbars are used, then manufacturing is straightforward, but scoring opportunities are limited

Engineering Contradiction:
Improvemanufacturing simplicityVSAvoidscoring variety
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The crossbars are segmented into multiple sections that can be independently positioned and rotated. This segmentation allows for varied scoring configurations and opportunities while maintaining manufacturing simplicity, as each segment can be produced using standard processes and then assembled in different arrangements.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20190366199A1Ring-tossing game assembly
Publication Date: 2019.12.05 YOTHER PAUL DAVID
  • US20190366199A1 patent drawing
  • US20190366199A1 patent drawing
  • US20190366199A1 patent drawing

AI summary

A ring-tossing game assembly for entertainment includes a post that is coupled to a base, from which the post extends perpendicularly. Each of a plurality of crossbars is coupled to and extends bidirectionally from the post. Each crossbar is substantially U-shaped so that opposing ends of the crossbar extend toward a top of the post. Each of a plurality of rings is configured to be grasped in a hand of a user who is positioned proximate to the post. The user is positioned to toss the ring toward the post intending the ring to insertably couple to a respective crossbar.