Rotatable Disk Miniature Golf Layout Configuration

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Solution Overview

Problem

Existing miniature golf games often require numerous components and lack variability in layouts and shot difficulties, making them either expensive or limited in play options.

Innovation Solution

A portable miniature golf game setup featuring a putting green with embedded hazards, a rotatable disk simulating a golf cup, a tee with obstructions, and movable obstacles, allowing for various orientations and placements to create an infinite number of game layouts by adjusting the putting green, tee base, and obstacle positions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional miniature golf games use multiple components and fixed layouts, then the game structure is stable and easy to manufacture, but the layout variety and play options are limited

Engineering Contradiction:
Improvelayout varietyVSAvoidnumber of components
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The putting green serves multiple functions: it provides the playing surface, contains embedded hazards (sand traps, water hazards), and includes a rotatable disk with hole that can be positioned in various orientations. This multi-functional design creates unlimited layout variations from a single component, resolving the contradiction between layout variety and component quantity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The rotatable disk with hole can be rotated to different positions, and the putting green can be oriented in various directions relative to the tee base. This dynamic repositioning capability allows the same static components to create infinitely different game layouts, achieving versatility without increasing component complexity.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If existing miniature golf games use fixed layouts, then the game setup is simple and quick, but the shot difficulties and play options are limited

Engineering Contradiction:
Improveshot difficultiesVSAvoidsetup complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The game is divided into separate functional segments: the putting green with embedded hazards, the rotatable disk with hole, the tee base with obstructions, and movable obstacles. These segmented components can be independently positioned and configured, allowing players to create various shot difficulties through simple repositioning rather than complex assembly.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The putting green is pre-configured with embedded hazards (sand traps, water hazards) and the rotatable disk is pre-positioned with the hole offset from the center. This preliminary setup provides immediate playability and varies shot difficulties without requiring complex assembly or disassembly during play.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If miniature golf games use numerous components, then the game can simulate real golf conditions, but the cost and portability are reduced

Engineering Contradiction:
Improvegame authenticityVSAvoidcomponent quantity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

Multiple golf hazard elements (sand traps, water hazards, obstructions) are merged into a single putting green component through embedded cavities and cutouts. The rotatable disk combines the cup positioning function with the hole placement function. This merging reduces component quantity while maintaining authentic golf game conditions and reliability.

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS9168444B2Miniature golf game
Publication Date: 2015.10.27 OVERCASH DUANE KEITH
  • US9168444B2 patent drawing
  • US9168444B2 patent drawing
  • US9168444B2 patent drawing

AI summary

A first embodiment of the invention presented herein describes a miniature golf game that has three components, a putting green, a tee base, and obstacles. The putting base comprised of a tee platform, a tee and bumps representing obstacles. The putting green has one or more depressions simulating sand trap hazards and/or water hazards and a rotatable disk having hole simulating a golf cup, the center of hole positioned away from the center of the rotatable disk By positioning the putting green in various orientations relative to the tee base, orienting the tee base in various positions relative the putting green, placing the obstacles in various positions between the putting green and the tee base, and finally rotating the rotatable disk relative to the putting position so the hole from the putting green, a virtually infinite number layouts may be created. Other embodiments are presented.