Rotatable Game Piece Base for Simplified Battle Outcome Determination
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Solution Overview
Problem
Conventional trading card games and three-dimensional figure games often become tedious due to complex determination of battle outcomes, lacking new characters, options, and strategies, which complicates gameplay for players.
Innovation Solution
Game pieces with a rotatable support member and base, featuring index indicators and game-related indicia, simplify battle outcome determination by registering attack parameters when the support member is spun, allowing for straightforward execution of moves and attacks, and incorporating additional character items with instructions for enhanced gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If multiple characteristics are included on game pieces to determine battle outcomes, then the game becomes more strategic and realistic, but the determination of battle outcomes becomes complicated and tedious
Solution Approach 1:
The game piece is divided into separate functional components: a base member with attack/defense characteristics and a rotatable support member with action parameters. This segmentation allows each component to serve a specific purpose while simplifying the overall battle determination process through focused comparisons.
Solution Approach 2:
The support member is made rotatable relative to the base, allowing dynamic adjustment of action parameters during gameplay. This rotational mechanism enables players to select different actions (attack, defense, move) by rotating the support member, simplifying the determination process while maintaining strategic depth.
2Adaptability or versatility
If multiple characteristics are tracked on game pieces, then the game becomes more realistic, but the gameplay becomes more complex and less enjoyable
Solution Approach 1:
Character characteristics are segmented into two distinct parts: permanent base characteristics (attack/defense values) stored on the base member, and variable action parameters stored on the rotatable support member. This segmentation maintains character realism while simplifying gameplay by separating static traits from dynamic actions.
Solution Approach 2:
The rotatable support member serves multiple functions: it displays action parameters, enables player selection of actions, and facilitates battle outcome determination. This multi-functionality reduces the need for separate mechanisms for each function, thereby reducing overall gameplay complexity while maintaining realism.
3Device complexity
If frequent reference to manual is required to track changes in characteristics, then the game can be played with simple pieces, but the enjoyment and flow of the game is reduced
Solution Approach 1:
The game piece structure itself serves the function of tracking and displaying characteristics. The base member permanently displays attack/defense values, while the rotatable support member displays action parameters. This self-service approach eliminates the need for separate manuals or tracking systems, maintaining piece simplicity while improving game flow.
Solution Approach 2:
The rotatable support member dynamically displays different action parameters based on the current game state, eliminating the need for players to refer to manuals for updates. The dynamic rotation mechanism keeps all necessary information visible and accessible during gameplay, maintaining simple piece design while improving operational ease.
Data Source
AI summary
A method of playing a game for two or more players comprising each player selecting a predetermined number of figures from a plurality of figures, a first player executing a turn, wherein the first player has an option of at least one of moving one of the first player's selected figures from one location to another and attacking one of another player's selected figures using one of the first player's selected figures, wherein a result of said attacking is determined by the first player performing a predetermined action using one of said first player's selected figures and another player performing the predetermined action using one of another player's selected figures.


