Rotatable Gaming Display Mechanism for Player Engagement

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Solution Overview

Problem

Gaming devices lack innovative mechanical display mechanisms that enhance player engagement and excitement, relying on conventional reels and wheels that offer limited visual appeal and interaction.

Innovation Solution

A gaming device featuring multiple rotatable symbol displays, including wheels and reels, that move in various directions and orientations to display different symbols, enhancing visual appeal and player interaction through a combination of mechanical and electromechanical components controlled by a processor.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional reels and wheels are used in gaming devices, then the device structure is simple and easy to manufacture, but player engagement and visual appeal are limited

Engineering Contradiction:
Improveplayer engagementVSAvoiddisplay mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The display device is divided into multiple independent rotatable members (first rotatable member, second rotatable member, third rotatable member) that can rotate independently about different axes. Each member can display different symbols and can be controlled independently, allowing for multiple game possibilities and enhanced player engagement while maintaining manageable complexity through modular design

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces multiple rotation axes (first axis, second axis, third axis) to create three-dimensional display capabilities. The first rotatable member rotates about a first axis, the second about a second axis, and the third about a third axis, enabling symbols to be displayed in various orientations and planes, significantly enhancing visual appeal and player engagement

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple rotatable members are added to enhance visual appeal, then player excitement increases, but device complexity increases

Engineering Contradiction:
Improvevisual appealVSAvoidnumber of rotatable members
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Each rotatable member is designed to perform multiple functions: they can rotate independently about different axes, display different sets of symbols, and be controlled for different game modes. The first, second, and third rotatable members can each serve as primary display elements or combine to create complex display patterns, maximizing the utility of each component

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The rotatable members are arranged in a nested configuration where the first, second, and third rotatable members are positioned such that they can rotate about different axes within a compact structure. This nested arrangement allows multiple display elements to occupy overlapping or adjacent spatial zones, enhancing visual appeal while minimizing overall device footprint

Inventive Principle:
Principle #7Nested doll (Nesting)

3Adaptability or versatility

If mechanical display devices are introduced to enhance entertainment, then player enjoyment increases, but manufacturing complexity increases

Engineering Contradiction:
Improveentertainment valueVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

The display device incorporates mechanical rotation capability with controlled degrees of freedom. Each rotatable member can rotate about its designated axis and be controlled to stop at specific positions to display symbols. This dynamic mechanical design provides authentic physical movement that enhances entertainment value while using standard mechanical components that are relatively easy to manufacture

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a control system that acts as an intermediary between the mechanical rotatable members and the game logic. This control system coordinates the rotation of different members about different axes, manages symbol display timing, and integrates with the game software, simplifying the manufacturing of individual mechanical components while enabling complex overall functionality

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS7862422B2Gaming device having a display device having multiple rotatable members
Publication Date: 2011.01.04 INTERNATIONAL GAME TECHNOLOGY INC
  • US7862422B2 patent drawing
  • US7862422B2 patent drawing
  • US7862422B2 patent drawing

AI summary

A gaming device including a display device that rotates a co-acting symbol display about a horizontal and vertical axis to display at least one symbol to a player. The symbol display is movably connected to a support and includes a first symbol display and a second symbol display. The first symbol display includes a first wheel and a first reel and the second symbol display includes a second wheel and a second reel. Each of the first and second wheels and reels display a plurality of symbols to the player. A processor causes the symbol display to move to one or more different positions and in one or more different directions to display one or more symbols to a player based on game play, a game function or a game mode in a game displayed by the gaming device.