Rotatable Two-Sided Hybrid Visualization for Immersive 3D Perception
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Solution Overview
Problem
Current visualization technologies struggle to effectively combine real-world elements with non-real-world elements in a single visualization, limiting user experience and interaction by lacking the ability to enhance familiarities with non-real-world aspects.
Innovation Solution
A system and method for generating a 2D/3D hybrid visualization using a rotatable two-sided object with 2D and 3D areas on each side, where 2D elements can coexist with 3D objects that change perspective upon rotation, creating a deeper visual sensation by mixing 2D and 3D elements on planar surfaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If real-world elements are combined with non-real-world elements in the same visualization, then user experience and perception are enhanced, but the complexity of the visualization system increases
Solution Approach 1:
The visualization system is segmented into distinct 2D and 3D components that can be independently managed and rendered. The 2D plane and 3D objects are separated into different rendering contexts, allowing complex visualizations to be built from manageable segments without overwhelming system complexity.
Solution Approach 2:
The patent transitions from traditional 2D visualization to a hybrid 2D/3D approach by introducing 3D objects within 2D contexts. This dimensional enhancement allows real-world and non-real-world elements to coexist, improving adaptability while the system manages complexity through selective 3D rendering only where needed.
2Illumination intensity
If 2D and 3D elements are mixed on planar surfaces, then visual depth and immersion are enhanced, but the rendering complexity increases
Solution Approach 1:
Instead of applying complex 3D rendering to the entire visualization, the system applies 3D elements locally only in specific regions where depth enhancement is needed. This localized approach creates visual depth and immersion in critical areas while keeping the overall rendering complexity manageable by maintaining 2D rendering for other elements.
Solution Approach 2:
The system selectively introduces 3D elements into 2D contexts, creating depth perception where needed without requiring full 3D rendering throughout. This partial dimensional enhancement achieves visual immersion while controlling rendering complexity through selective application of 3D graphics.
Data Source
AI summary
An electronic/virtual visualization may comprise a rotatable two-sided object, similar in some respects to a card from the physical world. Each side of the electronic visualization object may comprise a flat or substantially flat face, which may comprise both a 2d (two-dimensional) area and a 3d (three-dimensional) window/frame area. The 3d window area may show a representation of a 3d object or scene, thereby giving the appearance that the 3d window area has depth behind the card object.


