Rotatable Two-Sided Hybrid Visualization for Immersive 3D Perception

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Solution Overview

Problem

Current visualization technologies struggle to effectively combine real-world elements with non-real-world elements in a single visualization, limiting user experience and interaction by lacking the ability to enhance familiarities with non-real-world aspects.

Innovation Solution

A system and method for generating a 2D/3D hybrid visualization using a rotatable two-sided object with 2D and 3D areas on each side, where 2D elements can coexist with 3D objects that change perspective upon rotation, creating a deeper visual sensation by mixing 2D and 3D elements on planar surfaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If real-world elements are combined with non-real-world elements in the same visualization, then user experience and perception are enhanced, but the complexity of the visualization system increases

Engineering Contradiction:
Improvevisualization capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The visualization system is segmented into distinct 2D and 3D components that can be independently managed and rendered. The 2D plane and 3D objects are separated into different rendering contexts, allowing complex visualizations to be built from manageable segments without overwhelming system complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional 2D visualization to a hybrid 2D/3D approach by introducing 3D objects within 2D contexts. This dimensional enhancement allows real-world and non-real-world elements to coexist, improving adaptability while the system manages complexity through selective 3D rendering only where needed.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Illumination intensity

If 2D and 3D elements are mixed on planar surfaces, then visual depth and immersion are enhanced, but the rendering complexity increases

Engineering Contradiction:
Improvevisual depthVSAvoidrendering complexity
Core Design Contradiction:
Illumination intensityVSDevice complexity

Solution Approach 1:

Instead of applying complex 3D rendering to the entire visualization, the system applies 3D elements locally only in specific regions where depth enhancement is needed. This localized approach creates visual depth and immersion in critical areas while keeping the overall rendering complexity manageable by maintaining 2D rendering for other elements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system selectively introduces 3D elements into 2D contexts, creating depth perception where needed without requiring full 3D rendering throughout. This partial dimensional enhancement achieves visual immersion while controlling rendering complexity through selective application of 3D graphics.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS12056328B2Visualization
Publication Date: 2024.08.06 ANGEL STUDIOS INC
  • US12056328B2 patent drawing
  • US12056328B2 patent drawing
  • US12056328B2 patent drawing

AI summary

An electronic/virtual visualization may comprise a rotatable two-sided object, similar in some respects to a card from the physical world. Each side of the electronic visualization object may comprise a flat or substantially flat face, which may comprise both a 2d (two-dimensional) area and a 3d (three-dimensional) window/frame area. The 3d window area may show a representation of a 3d object or scene, thereby giving the appearance that the 3d window area has depth behind the card object.