Rotatable Labyrinth Game Body for Spatial Reasoning
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Solution Overview
Problem
Existing spatial logical and skill improvement games, such as labyrinth games, do not allow a toy element to be moved through a labyrinth path by manipulating the game body's portions in a coordinated manner, limiting the gameplay experience.
Innovation Solution
A spatial logical and skill improvement game with a body composed of coaxial, rotatable, and displacable portions forming a labyrinth with path sections, pockets, and ends, where a toy element can be moved through the labyrinth by step-by-step manipulation of the game body, featuring regular, irregular, or amorphous shapes and multiple layers.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If the labyrinth is fully visible for the user, then the gameplay is simple and straightforward, but the spatial logical and skill improvement is limited
Solution Approach 1:
The patent applies dynamics by making the labyrinth structure movable and reconfigurable. The body consists of multiple portions that can be displaced and rotated relative to one another, transforming the static visible labyrinth into a dynamic three-dimensional structure. This allows the labyrinth to change its configuration during play, requiring players to mentally track and reconstruct the path in three-dimensional space rather than simply following a fixed visible route.
Solution Approach 2:
The patent transitions from a two-dimensional visible labyrinth to a three-dimensional configurable labyrinth. By arranging body portions in multiple layers that can be displaced and rotated, the invention creates spatial relationships that extend into the third dimension. Players must develop spatial reasoning skills to mentally navigate and reconstruct the labyrinth path in three-dimensional space, thereby improving spatial logical and skill improvement.
2Ease of operation
If the toy element is moved by simply moving the game body, then the operation is simple, but the coordinated manipulation of body portions is insufficient for optimal gameplay
Solution Approach 1:
The patent segments the game body into multiple portions that can be independently displaced and rotated. This segmentation allows players to manipulate specific portions to navigate the toy element through different sections of the labyrinth, requiring coordinated movement of multiple segments rather than simple overall body movement. The segmented structure enables precise control over the toy element's path through the three-dimensional labyrinth.
Solution Approach 2:
The patent employs a nested structure where body portions are arranged concentrically or in nested layers. The internal body portion can be pulled out axially and rotated, while external body portions remain stationary or move independently. This nesting allows players to manipulate inner portions to navigate the toy element through concealed path sections without moving the entire outer structure, enabling coordinated manipulation that simplifies the overall operation while maintaining complexity in the nested configuration.
3Device complexity
If the labyrinth is formed by a single body, then the structure is simple, but the coordinated displacement and rotation of multiple body portions creates more challenging and engaging gameplay
Solution Approach 1:
The patent transforms a static single-body labyrinth into a dynamic multi-portion structure. The body consists of multiple portions that can be displaced and rotated relative to one another, allowing the labyrinth configuration to change during play. This dynamic reconfiguration increases the spatial reasoning difficulty as players must mentally track and reconstruct the path in three-dimensional space, thereby enhancing the challenge and engagement while maintaining a relatively simple overall structure.
Data Source
AI summary
The spatial logical and skill improvement game according to the invention is characterized by that the body thereof consists of coaxial body portions arranged at one or multiple layers, and that a labyrinth is formed inside the body and/or the body portions by path sections, pockets and ends, and the game comprises at least one toy element movable through the path sections, pockets, and ends constituting the labyrinth.


