Rotatable Lasso Game Piece Indicator Mechanism

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Solution Overview

Problem

Existing yard games lack innovative mechanisms for competitive and social engagement that allow for varied gameplay experiences while maintaining outdoor enjoyment.

Innovation Solution

A game system comprising a lasso and game pieces with a base, fixture, and indicator that can be moved from one position to another, utilizing a lasso to engage and relocate the pieces, providing different heights and directions for engagement and visibility.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a traditional yard game is used, then the game structure is simple and easy to manufacture, but the gameplay lacks variety and engagement

Engineering Contradiction:
Improvegameplay varietyVSAvoidgame structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The game piece incorporates a rotatable fixture with multiple indicators that can be positioned at different heights and angles. This dynamic configuration allows the same physical component to provide multiple gameplay scenarios - players can target different indicators, adjust difficulty by changing which indicator is active, and vary their throwing strategy based on the current configuration, thereby increasing gameplay variety without adding multiple separate game components

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The fixture serves multiple functions simultaneously: it provides structural support for the game piece, holds multiple indicators that can be selectively activated, and acts as the target for the lasso. By integrating these functions into a single component rather than using separate elements, the design increases gameplay versatility while maintaining relatively simple manufacturing requirements

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of information

If indicators are added to show game status, then visibility and game clarity improve, but the device complexity increases

Engineering Contradiction:
Improvegame status visibilityVSAvoidcomponent structure
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The indicator is integrated directly into the fixture structure rather than being a separate component. The fixture itself serves as the mounting structure for the indicator, eliminating the need for additional brackets, fasteners, or separate indicator housings. This merging of functions provides clear visual feedback for game status while minimizing the increase in device complexity

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The indicator is positioned at specific locations on the fixture and can be selectively activated based on game conditions. Rather than having indicators distributed throughout the entire game structure, the design places the indicator locally on the fixture where it is most visible and relevant to players, providing necessary information clarity without unnecessary complexity

Inventive Principle:
Principle #3Local quality

3Adaptability or versatility

If the fixture extends to different heights, then gameplay challenges vary, but manufacturing precision requirements increase

Engineering Contradiction:
Improvechallenge variationVSAvoidfixture height
Core Design Contradiction:
Adaptability or versatilityVSManufacturing precision

Solution Approach 1:

The fixture is designed to be rotatable, allowing it to present different indicators at different effective heights and angles during gameplay. Rather than requiring multiple fixtures with precisely manufactured fixed heights, a single rotatable fixture can provide varying challenge levels through its rotational position, significantly reducing manufacturing precision requirements while maintaining gameplay versatility

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Instead of varying challenge primarily through vertical height differences, the design introduces rotational movement as an additional dimension. Players must account for both the vertical position and angular orientation of the fixture when aiming their lasso, creating varied challenges without requiring tight tolerances on height measurements. The rotational degree of freedom provides challenge variation that is easier to manufacture

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS11724167B2Lasso yard game
Publication Date: 2023.08.15 STIENEKER BRIAN
  • US11724167B2 patent drawing
  • US11724167B2 patent drawing
  • US11724167B2 patent drawing

AI summary

A unique game piece for competing in a novel game is disclosed. The game piece is configured to move from a first position to a second position. The game piece includes a base and a fixture and an indicator configured to extend therefrom in different directions such that when the game piece is moved from the first position to the second position the indicator become apparent or discernible.