Rotatable Tower Hook Mechanism for Skill-Based Board Game Play

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Solution Overview

Problem

Traditional board games relying on movement tiles, cards, and dice lack challenging elements that enhance fun and reduce randomness by increasing the impact of skill, resulting in a lack of skill-based gameplay.

Innovation Solution

Incorporation of a removable rotatable tower with a hook and ring mechanism, where players must toss a ring to hook onto the tower, adding a skill-based element to the game, which can be adjusted by varying the ring and hook configurations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional board games use only dice, cards, and movement tiles, then the game is easy to operate and set up, but the game lacks skill-based elements and is overly random

Engineering Contradiction:
Improveease of operationVSAvoidskill-based gameplay
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent combines traditional board game elements (dice, cards, movement tiles) with a hook-and-ring skill-based mechanism into a unified game system. The tower structure integrates the hook mechanism with the board game, allowing players to perform ring toss actions during gameplay. This merging introduces skill-based gameplay while maintaining the accessibility of traditional board games.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The tower is designed to be rotatable on the board, allowing dynamic repositioning during gameplay. This dynamic element adds versatility to the skill-based mechanism, as the tower's position can be adjusted to create different challenges and opportunities for players, thereby enhancing adaptability without complicating the basic operation.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If a hook and ring mechanism is added to the board game, then skill-based gameplay is enhanced, but the device complexity increases

Engineering Contradiction:
Improveskill-based gameplayVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The hook-and-ring mechanism is implemented as a separate, modular tower structure that can be attached to or removed from the board game. This segmentation allows the skill-based element to be added independently without redesigning the entire board game system. The tower can be assembled and disassembled easily, managing complexity through modularity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The tower acts as an intermediary structure that bridges the board game and the hook-and-ring mechanism. Rather than integrating the hook mechanism directly into the board or game pieces, the tower serves as a mediator that holds the hook and positions it for gameplay. This intermediary approach simplifies the overall system by separating concerns.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If the tower is made removable and rotatable, then adaptability and storage convenience are improved, but the reliability of the connection to the board decreases

Engineering Contradiction:
Improveremovability and rotationVSAvoidconnection stability
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The tower includes pre-designed attachment features (such as slots, clips, or mounting points) that enable reliable connection to the board before gameplay begins. These preliminary structural provisions ensure that when the tower is attached, it achieves stable and secure positioning, balancing removability with connection reliability.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The tower is designed with rotational capability around a fixed attachment point on the board. This dynamic design allows the tower to rotate to different positions during gameplay while maintaining a reliable connection at the base. The rotation mechanism ensures that the connection remains stable even as the tower changes orientation.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10981049B2Board game system. method of use, and method of assembly
Publication Date: 2021.04.20 DEAL NOVA LLC
  • US10981049B2 patent drawing
  • US10981049B2 patent drawing
  • US10981049B2 patent drawing

AI summary

A board game featuring a board having a removable rotatable tower having an arm extending away from it and a hook for receiving a ring hung from a string from the arm. Players move their pieces about the board. Cards may be drawn at random intervals. The player may be required to toss the ring towards the hook located on the tower. Successfully hooking the ring to the tower may affect the outcome of the player's turn. The tower may be rotated on the board, so that each player can swing the ring, depending on outcomes from the various features of the game, including the cards, dice rolls, and space locations on the game board.