Rotating Amusement Device With Segmented Play Structures

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Solution Overview

Problem

Conventional amusement devices are monotonous, leading to boredom and difficulty in engaging children, as they lack variety in play experiences and fail to attract repeated interest.

Innovation Solution

An amusement device featuring a horizontally rotatable body with integrated play structures, such as poles and revolving members, that combine player movement with the rotation of the device, providing diverse play experiences and safety features like cushions to prevent injuries.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If conventional amusement devices use simple rotating platforms or coffee cup shapes, then the device structure remains simple and easy to manufacture, but the play experience becomes monotonous and fails to attract repeated interest from children

Engineering Contradiction:
Improvevariety of play experiencesVSAvoidstructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The amusement device is divided into multiple independent play structures (climbing poles, sliding poles, revolving members, hanging members) that can be selectively arranged and configured. Each segment provides a different play mode, allowing children to switch between various activities on the same rotating platform, thereby increasing play variety without requiring multiple separate devices

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The rotating platform serves multiple functions simultaneously: it provides a stable base for climbing structures, enables rotational motion for revolving members, and creates dynamic play experiences through its movement. The same rotating mechanism supports diverse play activities including climbing, sliding, hanging, and revolving, making the device highly versatile without proportionally increasing structural complexity

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If the rotating body rotates horizontally to provide sensation, then players can enjoy the rotational sensation, but the play becomes repetitive and boring over time

Engineering Contradiction:
Improvediversity of play activitiesVSAvoidduration of player interest
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The device incorporates multiple dynamic elements that can move independently: the rotating platform provides overall rotational motion, while climbing poles can be scaled vertically, sliding poles enable linear descent, revolving members rotate independently, and hanging members swing dynamically. These layered dynamic movements create continuously varying play experiences that prevent monotony and extend engagement time

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The device adds vertical dimension to the horizontal rotation by incorporating climbing poles that extend upward, sliding poles that provide vertical descent, and hanging members that swing in three-dimensional space. This multi-dimensional movement approach transforms the simple horizontal rotation into a complex spatial play experience, maintaining player interest over extended periods

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If poles are provided for climbing play, then players can enjoy climbing activities, but there is a safety risk of injury if players fall

Engineering Contradiction:
Improveclimbing play capabilityVSAvoidinjury risk from falling
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

Cushion members are strategically positioned at the base of climbing poles and in the rotational path of revolving members before falls can occur. These cushioning elements create a safety zone that absorbs impact forces, preventing injuries from falls during climbing activities or when players are struck by rotating components

Inventive Principle:
Principle #11Beforehand cushioning (Prior cushioning)

4Adaptability or versatility

If multiple play structures are added to increase variety, then player engagement improves, but the device becomes more complex and harder to manufacture

Engineering Contradiction:
Improvevariety of play structuresVSAvoidmanufacturing complexity
Core Design Contradiction:
Adaptability or versatilityVSEase of manufacture

Solution Approach 1:

Different play structures are positioned at specific locations around the rotating platform based on their functional requirements and safety considerations. Climbing poles are placed where they provide optimal climbing angles, sliding poles are positioned for safe discharge, and cushion members are strategically located to protect against falls. This localized optimization allows diverse play structures to be integrated without requiring complete redesign of the entire system

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS7959513B2Amusement device
Publication Date: 2011.06.14 BLD ORIENTAL LTD
  • US7959513B2 patent drawing
  • US7959513B2 patent drawing
  • US7959513B2 patent drawing

AI summary

The present invention relates to an amusement device which comprises a rotating body formed in a disk shape and provided horizontally rotatably; a frame body which is fixedly arranged on the upper surface of the rotating body 10; a partition member which is fastened to the frame body for forming the play area; a plurality of beams which are mounted to the frame body across the play area horizontally; a plurality of floor portions which are supported by the frame body and the beams, and which partition the play area into a plurality of layered spaces; the support mechanism; and the rotation drive mechanism. The support mechanism supports the rotating body. The rotation drive mechanism rotates the rotating body horizontally.