Rotating Ball Word Game Assembly with Dynamic Letter Reveal

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Solution Overview

Problem

Existing game assemblies lack interactive and dynamic elements that allow players to form words through a combination of randomly generated letters, limiting engagement and creativity.

Innovation Solution

A game assembly comprising a panel with semi-spherically shaped indentations and balls that can be rotated to reveal letters, combined with an integer generating device, such as a die or electronic device, enabling players to form words by selecting letters from subsets, with features like shuffling and a 'wild ball' to enhance gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional word forming games use fixed letter tiles on a board, then the game structure is simple and easy to manufacture, but the gameplay becomes stagnant and lacks engagement

Engineering Contradiction:
Improvegameplay dynamicsVSAvoidgame assembly structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamics by making the letter display elements rotatable between different views. Each element can rotate to show either a letter or a blank surface, allowing the game state to change dynamically based on player actions and dice rolls, transforming a static tile-based game into a dynamic interactive experience

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent divides the game board into discrete positional elements arranged in a grid, where each element can independently display a letter or remain blank. This segmentation allows for flexible word formation strategies and increases gameplay complexity without requiring a complete redesign of the game structure

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If the game provides all letters visible from the start, then players can easily form words, but the challenge and excitement are reduced

Engineering Contradiction:
Improveword formationVSAvoidletter availability
Core Design Contradiction:
Ease of operationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent implements partial action by requiring players to roll dice to determine how many elements they can rotate to reveal letters in each turn. Players don't get to see or use all available letters at once, but must strategically select which elements to activate based on their dice roll, creating a balance between accessibility and challenge

Inventive Principle:
Principle #16Partial or excessive action

3Loss of time

If the game allows unlimited word formation attempts, then players have time to think, but the game duration becomes too long

Engineering Contradiction:
Improvegame durationVSAvoidplayer response time
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent implements periodic action by structuring the game in discrete turns where players roll dice, rotate elements, form words, and then pass to the next player. This periodic structure creates natural time boundaries for each player's thinking and acting, preventing indefinite play time while maintaining strategic depth within each turn

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS11224797B2Word forming game assembly
Publication Date: 2022.01.18 CORPUZ ARIEL
  • US11224797B2 patent drawing
  • US11224797B2 patent drawing
  • US11224797B2 patent drawing

AI summary

A word forming game assembly for entertainment includes a panel, which comprises an array of elements. Each element can selectively present a first view, a second view, and a third view to a player. An integer generating device randomly generates an integer and presents the integer to the player. The player is permitted to select a set of the elements from the array of elements, based on the integer, for presentation of the second view. The second view of each element comprises a subset of letters of an alphabet. The player can select one of the letters from the subset of letters for presentation in the third view. The selected ones of the letters from the sets of the letters are required to comprise a word.